failing to follow a begiiner example: create a interactove sphere with ILNumerics. I added the nuget package as reference and draging a ILPanel from the toolbar to my form.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ILNumerics;
using ILNumerics.Drawing;
using ILNumerics.Drawing.Plotting;
namespace WindowsFormsApplication1 {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void ilPanel1_Load_1(object sender, EventArgs e) {
var scene = new ILScene();
scene.Add(new ILSphere());
ilPanel1.Scene = scene;
}
}
}
It shows a sphere. But the sphere always is the full size of the window. Mouse rotation does not work either. What am I missing?
Instead of
scene.Add(new ILSphere());
you can add the sphere below the standard Camera in the scene:
scene.Camera.Add(new ILSphere());
This will give you the desired result. The camera creates its own coordinate system, positions objects within its subtree and provides all interactive options for them (rotation, zoom, pan etc.)