How come only one of the above works in code?
Currently I am using the following...
image.transform = CGAffineTransformMakeRotation(M_PI/2.5);
image.transform = CGAffineTransformMakeScale(1.25, 1.25);
And my image is scaled to 125% like the second line says, however it is not rotate at all.
When I flip the code around to say...
image.transform = CGAffineTransformMakeScale(1.25, 1.25);
image.transform = CGAffineTransformMakeRotation(M_PI/2.5);
My image is rotated but not scaled...
Is there a way to use both of these in the same code?
I have these in my viewDidLoad
method. Can anyone help me?
Thanks!
The second one should not use the Make
rendition of the function. Thus you should, for example either:
CGAffineTransform transform = CGAffineTransformMakeScale(1.25, 1.25);
image.transform = CGAffineTransformRotate(transform, M_PI/2.5);
or
CGAffineTransform transform = CGAffineTransformMakeRotation(M_PI/2.5);
image.transform = CGAffineTransformScale(transform, 1.25, 1.25);
Contrast the Creating an Affine Transformation Matrix functions with the Modifying Affine Transformations functions.