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c#silverlightline

make line that connects two objects in silverlight


how can I connect these entity boxes?

enter image description here

the boxes are created by clicking a button and they can be dragged. Now I want to connect them with a line or something.


Solution

  • Here is a quick and dirty implementation:

    the class that represents the connection:

    public partial class Connection
    {
        public MyBox Box1 { get; set; }
        public MyBox Box2 { get; set; }
        public Line Line { get; set; }
    }
    

    To create a new connection I've used a basic form: name of source, destination and a button:

    <StackPanel Orientation="Horizontal" Grid.Row="3">
        <TextBox Width="100" Text="{Binding From,UpdateSourceTrigger=PropertyChanged,Mode=TwoWay}" />
        <TextBlock Text=" ----> " />
        <TextBox Width="100" Text="{Binding To,UpdateSourceTrigger=PropertyChanged,Mode=TwoWay}" />
        <Button Content="Connect" Click="Button_Click_2" />
    </StackPanel>
    

    Here is the handler:

    public string From { get; set; }
    public string To { get; set; }
    
    private IList<Connection> connections = new List<Connection>();
    private void Button_Click_2(object sender, RoutedEventArgs e)
    {
        MyBox box1 = boxes.Single(b => b.Header == From);
        MyBox box2 = boxes.Single(b => b.Header == To);
    
        Connection conn = new Connection { Box1 = box1, Box2 = box2, Line = new Line { StrokeThickness = 1, Stroke = Brushes.Black } };
        connections.Add(conn);
    
        RefreshLinesPositions();
    
        panel.Children.Add(conn.Line);
    }
    

    And the RefreshLinesPositions code:

    private void RefreshLinesPositions()
    {
        foreach (Connection conn in connections)
        {
            Point p1 = conn.Box1.TranslatePoint(new Point(0, 0), panel);
            Point p2 = conn.Box2.TranslatePoint(new Point(0, 0), panel);
    
            double t1 = p1.Y;
            double b1 = p1.Y + conn.Box1.ActualHeight;
            double l1 = p1.X;
            double r1 = p1.X + conn.Box1.ActualWidth;
    
            double t2 = p2.Y;
            double b2 = p2.Y + conn.Box2.ActualHeight;
            double l2 = p2.X;
            double r2 = p2.X + conn.Box2.ActualWidth;
    
            if (r1 < l2)
            {
                conn.Line.X1 = r1;
                conn.Line.Y1 = t1 + (b1 - t1) / 2;
                conn.Line.X2 = l2;
                conn.Line.Y2 = t2 + (b2 - t2) / 2;
    
                conn.Line.Visibility = Visibility.Visible;
            }
            else if (r2 < l1)
            {
                conn.Line.X1 = r2;
                conn.Line.Y1 = t2 + (b2 - t2) / 2;
                conn.Line.X2 = l1;
                conn.Line.Y2 = t1 + (b1 - t1) / 2;
    
                conn.Line.Visibility = Visibility.Visible;
            }
            else if (b1 < t2)
            {
                conn.Line.X1 = l1 + (r1 - l1) / 2;
                conn.Line.Y1 = b1;
                conn.Line.X2 = l2 + (r2 - l2) / 2;
                conn.Line.Y2 = t2;
    
                conn.Line.Visibility = Visibility.Visible;
            }
            else if (b2 < t1)
            {
                conn.Line.X1 = l1 + (r1 - l1) / 2;
                conn.Line.Y1 = t1;
                conn.Line.X2 = l2 + (r2 - l2) / 2;
                conn.Line.Y2 = b2;
    
                conn.Line.Visibility = Visibility.Visible;
            }
            else
            {
                conn.Line.Visibility = System.Windows.Visibility.Collapsed;
            }
        }
    

    And you call RefreshLinesPositions whenever a box is moved:

    private void Box_MouseMove(object sender, MouseEventArgs e)
    {
        if (draggedBox != null)
        {
            ...
    
            RefreshLinesPositions();
        }
    }
    

    EDIT: for the nodes

    The new RefreshLinesPosition version:

    private void RefreshLinesPositions()
    {
        foreach (Connection conn in connections)
        {
            Point p1 = conn.Box1.TranslatePoint(new Point(0, 0), panel);
            Point p2 = conn.Box2.TranslatePoint(new Point(0, 0), panel);
    
            double t1 = p1.Y;
            double b1 = p1.Y + conn.Box1.ActualHeight;
            double l1 = p1.X;
            double r1 = p1.X + conn.Box1.ActualWidth;
    
            double t2 = p2.Y;
            double b2 = p2.Y + conn.Box2.ActualHeight;
            double l2 = p2.X;
            double r2 = p2.X + conn.Box2.ActualWidth;
    
            if (r1 < l2)
            {
                conn.Line.X1 = r1;
                conn.Line.Y1 = t1 + (b1 - t1) / 2;
                conn.Line.X2 = l2;
                conn.Line.Y2 = t2 + (b2 - t2) / 2;
    
                conn.Line.Visibility = Visibility.Visible;
    
                conn.Node1.Text.RenderTransform = new TranslateTransform(r1, t1 + (b1 - t1) / 2);
                conn.Node2.Text.RenderTransform = new TranslateTransform(l2 - conn.Node2.Text.ActualWidth, t2 + (b2 - t2) / 2);
            }
            else if (r2 < l1)
            {
                conn.Line.X1 = l1;
                conn.Line.Y1 = t1 + (b1 - t1) / 2;
                conn.Line.X2 = r2;
                conn.Line.Y2 = t2 + (b2 - t2) / 2;
    
                conn.Line.Visibility = Visibility.Visible;
    
                conn.Node1.Text.RenderTransform = new TranslateTransform(l1 - conn.Node1.Text.ActualWidth, t1 + (b1 - t1) / 2);
                conn.Node2.Text.RenderTransform = new TranslateTransform(r2, t2 + (b2 - t2) / 2);
            }
            else if (b1 < t2)
            {
                conn.Line.X1 = l1 + (r1 - l1) / 2;
                conn.Line.Y1 = b1;
                conn.Line.X2 = l2 + (r2 - l2) / 2;
                conn.Line.Y2 = t2;
    
                conn.Line.Visibility = Visibility.Visible;
    
                conn.Node1.Text.RenderTransform = new TranslateTransform(l1 + (r1 - l1) / 2, b1);
                conn.Node2.Text.RenderTransform = new TranslateTransform(l2 + (r2 - l2) / 2, t2 - conn.Node2.Text.ActualHeight);
            }
            else if (b2 < t1)
            {
                conn.Line.X1 = l1 + (r1 - l1) / 2;
                conn.Line.Y1 = t1;
                conn.Line.X2 = l2 + (r2 - l2) / 2;
                conn.Line.Y2 = b2;
    
                conn.Line.Visibility = Visibility.Visible;
    
                conn.Node1.Text.RenderTransform = new TranslateTransform(l1 + (r1 - l1) / 2, t1 - conn.Node1.Text.ActualHeight);
                conn.Node2.Text.RenderTransform = new TranslateTransform(l2 + (r2 - l2) / 2, b2);
            }
            else
            {
                conn.Line.Visibility = System.Windows.Visibility.Collapsed;
            }
        }
    }
    

    The new event handler:

    private void Button_Click_2(object sender, RoutedEventArgs e)
    {
        MyBox box1 = boxes.Single(b => b.Header == From);
        MyBox box2 = boxes.Single(b => b.Header == To);
    
        Connection conn = new Connection
        {
            Box1 = box1,
            Box2 = box2,
            Line = new Line { StrokeThickness = 1, Stroke = Brushes.Black },
            Node1 = new Node { Text = new TextBox() },
            Node2 = new Node { Text = new TextBox() }
        };
        connections.Add(conn);
    
        panel.Children.Add(conn.Line);
    
        panel.Children.Add(conn.Node1.Text);
        panel.Children.Add(conn.Node2.Text);
    
        RefreshLinesPositions();
    }
    

    I've used this for representing nodes:

    public partial class Node
    {
        public string Title { get; set; }
        public TextBox Text { get; set; }
    }