I'm attempting to write some C bindings for the Go language, and have run into a sort of sticky situation when setting up the Cgo compilation in Windows. I have code that looks like the following:
// #cgo windows CFLAGS: -I C:/dev/extlibs/include/
// #cgo windows LDFLAGS: -lMyLib -L C:/dev/extlibs/lib/
// #include <mylib/mylib.h>
import "C"
which is allows me to avoid installing Dlls, libs, and header files directly into my C:\Windows directory, but doesn't allow for much flexibility when other developers are working with a different file system setup (they all need the libs to be in C:/dev/extlibs/...).
Is there a way I could referent an environment variable from within the code? Perhaps something along the lines of:
// #cgo windows CFLAGS: -I $EXTLIBS$/include/
Or is there another way that people solve this issue that I have missed? I've spent some time googling around on this subject and haven't seen much that has been useful, so any information and/or resources could be a real help!
You could try using environment variables, the Gentoo Linux Wiki page on Safe C Flags has an example in the following format
CXXFLAGS="${CFLAGS}"
So you may be able to do something like
// #cgo windows CFLAGS: -I "${EXTLIBS}"/include/
but my syntax may be off, and that may be Makefile specific.
You could also try setting a CPATH
environment variable which:
specifies a list of directories to be searched as if specified with -I, but after any paths given with -I options on the command line. This environment variable is used regardless of which language is being preprocessed.
The equivalent for -L
is, I think, LIBRARY_PATH
(Described at the CPATH
link).
According to http://golang.org/cmd/cgo/ one sort of recommended way to get around this in a platform independant way is to use pkg-config.
// #cgo pkg-config: mylib otherlib
It's available for windows (http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies/) and there's some more information on installing it at this question (How to install pkg config in windows?)
Other than that, put all the dependencies into a sub-directory of the go-code, use relative paths in your CFLAGS
and LDFLAGS
, and share the entire bundle with other developers.