I'm trying to create a simple photo album (Windows Store App) using Flip View.
I have the Image element embedded within a ScrollViewer. I'm able to browse through the photos, but I'm looking to do the following things.
This is the code I have right now. What Am I doing wrong? And what should I add in my EventHandler to reset my ScrollViewer's zoom factor.
<FlipView
Name="MainFlipView"
Margin="0"
Height="{Binding ActualHeight, ElementName=pageRoot, Mode=OneWay}"
Width="{Binding ActualWidth, ElementName=pageRoot, Mode=OneWay}"
Background="Black">
<FlipView.ItemTemplate>
<DataTemplate>
<ScrollViewer Name="myScrollViewer" ZoomMode="Enabled"
Height="{Binding ActualHeight, ElementName=pageRoot, Mode=OneWay}"
Width="{Binding ActualWidth, ElementName=pageRoot, Mode=OneWay}"
HorizontalAlignment="Center"
VerticalAlignment="Center"
HorizontalScrollBarVisibility="Auto"
VerticalScrollBarVisibility="Auto"
MinZoomFactor="0.5"
MaxZoomFactor="2.5"
Margin="0" >
<Image Source="{Binding Path=Image}"
Name="MainImage" Stretch="Uniform" />
</ScrollViewer>
</DataTemplate>
</FlipView.ItemTemplate>
</FlipView>
What user2199147 said should solve your first bullet point, the other two I had to fix programmatically, though it should be noted that I also had to use the VisualTreeHelper
class which you'll have to import, and an extension method to help me use the helper class.
First of all, I had to a method from the VisualTreeHelper
extension, which finds the first element in the FlipView
that is of any type:
private T FindFirstElementInVisualTree<T>(DependencyObject parentElement) where T : DependencyObject
{
if (parentElement != null)
{
var count = VisualTreeHelper.GetChildrenCount(parentElement);
if (count == 0)
return null;
for (int i = 0; i < count; i++)
{
var child = VisualTreeHelper.GetChild(parentElement, i);
if (child != null && child is T)
return (T)child;
else
{
var result = FindFirstElementInVisualTree<T>(child);
if (result != null)
{
return result;
}
}
}
}
return null;
}
For going into portrait mode, I added a callback handler for WindowSizeChanged
, and simply reset all the ScrollViewer
s in the flip view back to their default
private void WindowSizeChanged(object sender, Windows.UI.Core.WindowSizeChangedEventArgs e)
{
//Reset scroll view size
int count = MainFlipView.Items.Count;
for(int i = 0; i < count; i++)
{
var flipViewItem = MainFlipView.ItemContainerGenerator.ContainerFromIndex((i));
var scrollViewItem = FindFirstElementInVisualTree<ScrollViewer>(flipViewItem);
if (scrollViewItem is ScrollViewer)
{
ScrollViewer scroll = (ScrollViewer)scrollViewItem;
scroll.Height = e.Size.Height; //Reset width and height to match the new size
scroll.Width = e.Size.Width;
scroll.ZoomToFactor(1.0f);//Zoom to default factor
}
}
}
And then in your constructor you need Window.Current.SizeChanged += WindowSizeChanged;
in order for the callback to ever be called.
Now, for setting each ScrollViewer
back to their default positions, we do a similar process, only whenever the FlipView
selection is changed, we reset the ScrollViewer
back to its default zoom factor
private void FlipViewSelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (sender is FlipView)
{
FlipView item = (FlipView)sender;
var flipViewItem = ((FlipView)sender).ItemContainerGenerator.ContainerFromIndex(((FlipView)sender).SelectedIndex);
var scrollViewItem = FindFirstElementInVisualTree<ScrollViewer>(flipViewItem);
if (scrollViewItem is ScrollViewer)
{
ScrollViewer scroll = (ScrollViewer)scrollViewItem;
scroll.ScrollToHorizontalOffset(0);
scroll.ScrollToVerticalOffset(0);
scroll.ZoomToFactor(1.0f);
}
}
}
And again, we have to have a call in the constructor that looks like MainFlipView.SelectionChanged += FlipViewSelectionChanged;
I know these methods seem really hackish and roundabout, because they are, but it's what worked for me, and I hope this helps.