Using enums for storing bitflags in C++ is a bit troublesome, since once the enum values are ORed they loose their enum-type, which causes errors without explicit casting.
The accepted answer for this question suggests overloading the |
operator:
FlagsSet operator|(FlagsSet a, FlagsSet b)
{
return FlagsSet(int(a) | int(b));
}
I'd like to know if this method has any runtime implications?
Runtime implications in terms of correctness? No - this should be exactly what you want.
Runtime implications in terms of speed? I would expect any decent compiler to optimize this away properly to the minimal number of instructions for a release build (although you might want to add inline
just to be sure).