Is there any way in pygame to blit something to the screen inside a mask. Eg: if you had a mask where all the bits were set to 1 except for the topleft corner and a fully black image, without changing the image, could you keep the top left corner (same as the mask) clear? Only updating a mask (rather than a rect) would help to.
Ok, if I'm understanding your question properly, the trick is the BLEND_RGBA_MULT
flag.
I decided to test this for myself because I was curious. I started with this image:
I made an image with white where I wanted the image to show, and transparency where I wanted it masked. I even gave it varying levels of transparency to see if I could get fuzzy masking.
^^^ It's difficult to see the image because it's white on transparent, but it's there. You can just right click and download it.
I loaded the two images, making sure to use convert_alpha()
:
background = pygame.image.load("leaves.png").convert_alpha()
mask = pygame.image.load("mask-fuzzy.png").convert_alpha()
Then to mask the image, I made a copy of the image being masked,
masked = background.copy()
...I blitted the mask onto this copy using BLEND_RGBA_MULT
,
masked.blit(mask, (0, 0), None, pygame.BLEND_RGBA_MULT)
...and I drew it to the screen.
display.blit(masked, (0, 0))
Sure enough, it worked:
Here's the complete code I used.
import pygame
from pygame.locals import *
pygame.init()
display = pygame.display.set_mode((320, 240))
background = pygame.image.load("leaves.png").convert_alpha()
mask = pygame.image.load("mask-fuzzy.png").convert_alpha()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# draw
display.fill(Color(255, 0, 255))
masked = background.copy()
masked.blit(mask, (0, 0), None, pygame.BLEND_RGBA_MULT)
display.blit(masked, (0, 0))
pygame.display.flip()
If you want a variable mask, you could try manually editing a Surface and using that as your mask.
Edit: Here's an example of generating a mask by editing a Surface:
mask = pygame.Surface((320, 240), pygame.SRCALPHA)
for y in range(0, 240):
for x in range(0, 320):
if (x/16 + y/16) % 2 == 0:
mask.set_at((x, y), Color("white"))
It produces this result:
Now I want to use this in a game!