In my project using flash cs6 ,as3 I success to encode bytearray from microphone using waveEncoder class and upload it on the server side It works in the server but when I download it and try to play it inside the flash ,it doesn’t play I need help to encode mp3 file that's work when I try to play it inside flash here is my code
import org.bytearray.micrecorder.encoder.WaveEncoder;
var enco:WaveEncoder=new WaveEncoder();
function upload_s(user_name:String,user_id:String)
{
var SERVICE_PATH:String = "http://myserver.php";
var o:ByteArray=enco.encode(soundO3,1)
var soundFileName=user_name+user_id+".mp3"
var loaderjp:URLLoader = new URLLoader();
var url:String = SERVICE_PATH + "?name=" + soundFileName;
var req:URLRequest = new URLRequest(url);
// make sure the server knows it is getting an image
req.requestHeaders = new Array(new URLRequestHeader("Content-Type", "audio/mp3"));
loaderjp.dataFormat = URLLoaderDataFormat.BINARY;
req.contentType ="audio/mp3";
req.method = URLRequestMethod.POST;
req.data = o;
// send the file
loaderjp.load(req);
}
Thank’s
**My Solution:**
download shinemp3Encoder from this link https://github.com/kikko/Shine-MP3-Encoder-on-AS3-Alchemy then the following code work perfectly :)
import org.bytearray.micrecorder.encoder.WaveEncoder;
import fr.kikko.lab.ShineMP3Encoder;
var enco:WaveEncoder=new WaveEncoder();
var loaderjp:URLLoader = new URLLoader();
var req:URLRequest
function upload_s(user_name:String,user_id:String)
{
var SERVICE_PATH:String = "http://server/saveme.php";
var o:ByteArray=enco.encode(soundO3,1) // soundO3 is Byte Array created from mic
var mp3Encoder
var imageFileName=user_name+user_id+".mp3"
var url:String = SERVICE_PATH + "?name=" + imageFileName;
req = new URLRequest(url);
// make sure the server knows it is getting an image
req.requestHeaders = new Array(new URLRequestHeader("Content-Type", "audio/mp3"));
loaderjp.dataFormat = URLLoaderDataFormat.BINARY;
req.contentType ="audio/mp3";
req.method = URLRequestMethod.POST;
encodeToMP3(o)
function encodeToMP3(wavData:ByteArray):void {
mp3Encoder = new ShineMP3Encoder(wavData);
trace("jjjjjjjjjjjkk "+mp3Encoder)
mp3Encoder.addEventListener(Event.COMPLETE, mp3EncodeComplete);
mp3Encoder.addEventListener(ProgressEvent.PROGRESS, mp3EncodeProgress);
mp3Encoder.addEventListener(ErrorEvent.ERROR, mp3EncodeError);
mp3Encoder.start();
}
function mp3EncodeProgress2(event : ProgressEvent) : void {
trace( event.bytesLoaded, event.bytesTotal);
}
function mp3EncodeError(event : ErrorEvent) : void {
trace("Error : ", event.text);
}
var arr:ByteArray=new ByteArray()
function mp3EncodeComplete(event : Event) : void {
trace("Done !", mp3Encoder.mp3Data.length);
// trace(mp3Encoder.mp3Data)
req.data = mp3Encoder.mp3Data
loaderjp.load(req);
}
// send the file
}
thaaank's all