I'm looking for a way to get a yes/no dialog box to display for android.
I'm looking for something that functions similar to this:
Gdx.input.getTextInput(new TextInputListener() {
@Override
public void input (String text) {
}
@Override
public void canceled () {
}
}, "Question", "");
Except, instead of getting text input, I want it to simply prompt the user for a yes or no.
I've looked into this, but I haven't been able to get it to work, as it's probably pretty out-dated. If anyone could think of a solution to this, that'd be wonderful. Thanks so much!
Try to change your Activity to look like this. Everything else (e.g. RequestHandler) should be correct.
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
initialize(new ConfirmTest(this), false);
}
@Override
public void confirm(final ConfirmInterface confirmInterface) {
runOnUiThread(new Runnable(){
@Override
public void run() {
new AlertDialog.Builder(ConfirmTestAndroidActivity.this)
.setTitle("Confirm")
.setMessage("Are you sure?")
.setPositiveButton("Yes", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
confirmInterface.yes();
dialog.cancel();
}
})
.setNegativeButton("No", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
dialog.cancel();
}
})
.create().show();
}
});
}
To use custom configuration you can use this:
Game myGame = new Game(); // your game class which implements ApplicationListener
AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
cfg.useGL20 = true;
cfg.useCompass = false;
cfg.useAccelerometer = false;
cfg.useWakelock = true;
cfg.touchSleepTime = 16;
initialize(myGame, cfg);
Remember that using WakeLock feature requires permission in AndroidManifest.xml to be declared or SecurityException will be thrown.
<uses-permission android:name="android.permission.WAKE_LOCK" />