I want to modify the content of my cell dynamically, my doesn't really work even after reloading the data. As expected, when the view loads i get 1 1 1 1 1 1 1 vertically on the table, when i press segment 1 i get 4 4 4 4 4 4 4 as expected, however, when i press 2, i get -1 -1 -1 -1 -1 -1 again and when i press 3 i get 4 4 4 4 4 4 4 again. Also, the content of my cells depends on sequence in which i press the buttons. My code is below tables have only one row and numerous sections:
- (void)viewDidLoad
{
currentarray=[NSArray arrayWithObjects:@"-1",@"-2",@"-3", @"-4", nil];
}
- (IBAction)SegControl: (id) sender{
for(int i=0; i<4; i++){
if(theSegControl.selectedSegmentIndex==i){
buttonpressed[i]=[NSNumber numberWithInt:1];
}
else {
buttonpressed[i]=[NSNumber numberWithInt:0];
}
}
if([buttonpressed[0] intValue]==1){
currentarray=sorteddectotalteamPoints;
}
else if([buttonpressed[1] intValue]==1){
currentarray=[NSArray arrayWithObjects:@"4",@"6",@"7", @"8", nil]; NSLog(@"%@",@"two pressed");
}
else if([buttonpressed[2] intValue]==1){
currentarray=[NSArray arrayWithObjects:@"9",@"10",@"11", @"12", nil]; NSLog(@"%@",@"three pressed");
}
else {
currentarray=[NSArray arrayWithObjects:@"13",@"14",@"15", @"16", nil]; NSLog(@"%@",@"four pressed");
}
//to update the cells
for(int i=0; i<[teamnameswithoutRepeat count];i++){
[byTeam reloadSections:[NSIndexSet indexSetWithIndex:i] withRowAnimation:UITableViewRowAnimationFade];
}
NSLog(@"%@",currentarray);
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 320, tableView.rowHeight)] ;
label.font = [UIFont fontWithName:@"Helvetica-Bold" size:14];
label.layer.borderColor = [UIColor whiteColor].CGColor;
label.layer.borderWidth = 1.0;
label.textAlignment = NSTextAlignmentCenter;
label.textColor = [UIColor blackColor];
NSString *MyIdentifier = [NSString stringWithFormat:@"MyIdentifier %i", indexPath.section];
MyTableCell *cell = (MyTableCell *)[tableView dequeueReusableCellWithIdentifier:MyIdentifier];
if (cell == nil) {
cell = [[MyTableCell alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:MyIdentifier] ;
if(tableView==byTeam)
{
//[tableView reloadData];
label.text=[currentarray objectAtIndex:0];
[cell.contentView addSubview:label];
label.autoresizingMask = UIViewAutoresizingFlexibleRightMargin |
UIViewAutoresizingFlexibleHeight;
// UITableViewCell *cell = [tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:1]];
//cell.textLabel.text = @"updated text";
}
}
}
You need to move the code that configures the cell outside of the if (cell == nil)
block so that it gets executed when you reload cells and they get recycled by dequeueReusableCellWithIdentifier:
:
if (cell == nil) {
cell = [[MyTableCell alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:MyIdentifier] ;
}
if(tableView==byTeam) {
label.text=[currentarray objectAtIndex:0];
//...
}
Also, unless I'm missing something, your segmented control handler can be simplified quite a bit by eliminating the buttonPressed
variable. Something like this, for example:
- (IBAction)SegControl:(id)sender
{
switch(sender.selectedSegmentIndex) {
case 0:
currentArray = sorteddectotalteamPoints;
break;
case 1:
currentArray = [NSArray arrayWithObjects:@"4",@"6",@"7", @"8", nil];
break;
case 2:
currentArray = [NSArray arrayWithObjects:@"9",@"10",@"11", @"12", nil];;
break;
case 3:
currentArray = [NSArray arrayWithObjects:@"13",@"14",@"15", @"16", nil];
break;
}
//to update the cells
for(int i=0; i<[teamnameswithoutRepeat count];i++) {
[byTeam reloadSections:[NSIndexSet indexSetWithIndex:i] withRowAnimation:UITableViewRowAnimationFade];
}
}