I am struggeling with the rotation of 6 points. These points rotate around a center point in the middle. But what happens is that the shapes area shrinks, and gets smaller and smaller.
The Drawing of the shape takes place on i JPanel with PaintComponent. This means that the canvas only supports integers positioning altough I can store positions in Doubles.
I use Point2D.Double for storing the points position I Rotate all the points by 1 deegre at each function call
I think my understanding of the rotation is lacking, I can rotate 360 deegre in one call, or 180, this works fine. But 45 deegres or 90 will completely turn my points into a line(picture below).
This problem has been bothering me for a while now, but as always, I am sure there is a simple solution.
Here is the rotation Function
@Override
public synchronized void rotatePoints(int move_x, int move_y) {
// TODO Auto-generated method stub
super.rotatePoints(move_x, move_y);
BottomPanel.appendText("Area of Polygon is: " + UtilClass.calculateAreaOfPolygon(points)+ "\n");
double degrees=1.0;
double radians = degrees * (double)(Math.PI / 180.0);
//GET THE CENTER POINT C
Point2D.Double center = UtilClass.getCenterOfPolygon(points);
//ITERATE THROUGH THE POINTS
Iterator<PointClass> itr = points.iterator();
while(itr.hasNext()) {
//GET THE POINT
PointClass point_class = itr.next();
//point_class = points.get(3);
//FIRST TRANSLATE THE DIFFERENCE
double x1 = point_class.point.x - center.x;
double y1 = point_class.point.y - center.y;
//APPLY ROTATION MATRIX
x1 = (x1 * Math.cos(radians)) - (y1 * Math.sin(radians));
y1 = (x1 * Math.sin(radians)) + (y1 * Math.cos(radians));
//TRANSLATE BACK
point_class.point.setLocation(x1 + center.x, y1 + center.y);
//ADD THE DEEGRES TO POINT CLASS
point_class.angle += Math.toDegrees(radians);
}
}
Here is the code for retriving a center location of a given polygon
public synchronized static Point2D.Double getCenterOfPolygon(List<PointClass> points) {
//GETTING THE CENTER OF A COMPLEX POLYGON
double combined_x = 0;
double combined_y = 0;
Iterator<PointClass> itr = points.iterator();
while(itr.hasNext()) {
PointClass point_class = itr.next();
//ADD TO THE
combined_x += point_class.point.x;
combined_y += point_class.point.y;
}
double center_x = combined_x / (double)points.size();
double center_y = combined_y / (double)points.size();
return new Point2D.Double(center_x, center_y);
}
Here is a picture of the shape rotating all its points by 1 deegre clockwise
After each rotation I output the area of the polygon here is the result
Here is a picture of the shape rotating all its points by 90 deegre clockwise after one call. It clearely does not want to do that.
I would be glad for any suggestions or tips.
The error lies here:
//APPLY ROTATION MATRIX
x1 = (x1 * Math.cos(radians)) - (y1 * Math.sin(radians));
y1 = (x1 * Math.sin(radians)) + (y1 * Math.cos(radians));
x1
is being updated too early, such that y1
is calculated based on the new value of x1
instead of the old value.
You could change it to something like this:
//APPLY ROTATION MATRIX
double temp;
temp = (x1 * Math.cos(radians)) - (y1 * Math.sin(radians));
y1 = (x1 * Math.sin(radians)) + (y1 * Math.cos(radians));
x1 = temp;