I have a 7.1 channel audio output device and a custom kext to drive that. My custom application needs to send 7.1 rear channel audio data to the device but the device receives only 2 channel audio data. I checked "Configure Speaker" option in "Audio MIDI setup" application and it's set to stereo. When I set it to "7.1 Rear Surround" everything works fine. In my final product, I don't want the user to have to do all of this manually. So, the question is - Is there any Core Audio API or any other means of doing this programatically?
Ok, after playing around with some Core Audio APIs, finally I could get this done.
Get the AudioDeviceID:
AudioDeviceID audioDevice = getMyAwesomeDeviceID();
Create an AudioObjectPropertyAddress:
AudioObjectPropertyAddress propertyAddress;
propertyAddress.mSelector = kAudioDevicePropertyPreferredChannelLayout;
propertyAddress.mScope = kAudioDevicePropertyScopeOutput;
propertyAddress.mElement = kAudioObjectPropertyElementMaster;
Query if the audio object has this property:
AudioObjectHasProperty(audioDevice, &propertyAddress)
Get the data size of this property and create AudioChannelLayout:
UInt32 propSize(0);
AudioObjectGetPropertyDataSize(audioDevice, &propertyAddress, 0, NULL, &propSize);
AudioChannelLayout* layout = (AudioChannelLayout*)malloc(propSize);
Configure your AudioChannelLayout structure (eg: stereo layout):
AudioChannelLabel labels[2] = {kAudioChannelLabel_Right, kAudioChannelLabel_Left};
layout->mNumberChannelDescriptions = 2;
for (UInt32 i = 2; i < layout->mNumberChannelDescriptions; i++) {
layout->mChannelDescriptions[i].mChannelLabel = labels[i];
layout->mChannelDescriptions[i].mChannelFlags = kAudioChannelFlags_AllOff;
}
Set the AudioObject property data:
AudioObjectSetPropertyData(audioDevice, &propertyAddress, 0, NULL, propSize, layout);