I let my window autoresize to the visible screen. There is no problem in that code.
But the problem lies here I need to add ImageViews to the window and of course they should also be able to resize.
Code to create the ImageViews and to make window fit to current visible
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
// Insert code here to initialize your application
int x,y;
NSInteger rowCounter,gapX,gapY;
rowNumber=5;
rowCounter=0;
gapX=0;
gapY=0;
personNumber=10;
startX=20;
startY=20;
NSRect rect;
NSSize size;
NSScreen *scren=[NSScreen mainScreen];
rect=scren.visibleFrame;
y=rect.size.height;
x=rect.size.width;
NSLog(@"%s%s%d%s%d","screen"," y size=",y," x size=",x);
y=window.frame.size.height;
x=window.frame.size.width;
NSLog(@"%s%s%d%s%d"," window"," y size=",y," x size=",x);
timer1 =[NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(resizeWindow1) userInfo:nil repeats:YES];
rahmen=[[NSMutableArray alloc] initWithCapacity:25];
NSPoint p;
y=rect.size.height;
x=rect.size.width;
size.height=y;
size.width=x;
p.x= rect.origin.x;
p.y= rect.origin.y+y;
[window setContentSize:size];
[window setFrameTopLeftPoint:p];
width =x-(20*(personNumber/2));
width=(width/(personNumber/2))-(20/(personNumber/2));
NSLog(@"%s%ld","\n width: ",(long)width);
high= y-(20*rowNumber);
high=high/rowNumber-(20/rowNumber);
NSLog(@"%s%ld","\n high: ",(long)high);
for (indexRahmen=0; indexRahmen<25; ) {
if (indexRahmen>0 && indexRahmen%(personNumber/2)==0) {
rowCounter=rowCounter+1;
gapX=0;
gapY=gapY+1;
}
else if (indexRahmen%(personNumber/2)!=0){
gapX=gapX+1;
}
if (rowCounter==rowNumber) {
rowCounterr=rowNumber-1;
gapY=gapY-1;
}
rect=NSMakeRect(startX+(width*(indexRahmen%(personNumber/2)))+(gapX*20),(startY+(rowCounter*high)+(gapY*20)),width, high);
NSImageView *imageView=[[NSImageView alloc] initWithFrame:rect];
imageView.image = [NSImage imageNamed:@"umrandung.png"];
[rahmen insertObject:imageView atIndex:indexRahmen];
[window1view.self addSubview:imageView];
NSLog(@"%s%ld","\n IndexZahl: ",(long)indexRahmen);
indexRahmen=indexRahmen+1;
}
}
the resizing action called by timer1 is nearly the same except that:
NSImageView *imageView= [rahmen objectAtIndex:indexRahmen];
imageView.frame= rect;
imageView.image = [NSImage imageNamed:@"umrandung.png"];
[rahmen insertObject:imageView atIndex:indexRahmen];
and that imageView is not added to subview of window1view
and the strange thing that does happen is that the 1. NSImageView disappears but when I check the coordinates they are on the correct spot so I don't know why it disappears.
I found out myself how to fix it.
I used instead of creating the ImageView with:
[rahmen objectAtIndex:indexRahmen];
I used:
for (NSImageView* ImageView in rahmen)
and It works fine with that.
Sadly I don't know the reason why it disappeared with the other method