I've recently seen a Util
class written by my friend having so many inline
methods. The class is much about images and has methods like
public static inline function resize ( img:Image, width:Int, height:Int)
{
//... method implementation goes here.
}
I've asked him why the usage of inline
. I know that the compiler changes
var img:Image = ImgUtil.resize(img, 100, 100);
to
var img:Image = // Implementation of method here
He simply said that it reduces calls to functions and to only use them on utility methods. Doesn't copying the same code every time increase program size?
Is this needed nowadays? If needed, when should one use them?
EDIT
I'm listing the most problems and advantages in a list given in the link Patrick provided to help future viewers who don't want to go through links.
Problems
Replacing a call site with an expanded function body can worsen performance in several ways :
Typically, compiler developers keep these issues in mind, and incorporate heuristics into their compilers that choose which functions to inline so as to improve performance, rather than worsening it, in most cases.
Advantages:
Inline expansion itself is an optimization, since it eliminates overhead from calls, but it is much more important as an enabling transformation. That is, once the compiler expands a function body in the context of its call site—often with arguments that may be fixed constants -- it may be able to do a variety of transformations that were not possible before. For example, a conditional branch may turn out to be always true or always false at this particular call site. This in turn may enable dead code elimination, loop-invariant code motion, or induction variable elimination.
Wikipedia will tell you more than you need about that.