I am trying to connect 2 devices using GKSession. When the devices are on same WiFi network it is working but when i am trying to connect devices on different WiFi network it is not working. This is my code for GKSession
chatSession = [[GKSession alloc] initWithSessionID:AppName displayName:name sessionMode:GKSessionModePeer];
[chatSession setDataReceiveHandler:self withContext:nil];
chatSession.delegate = self;
chatSession.available = YES;
-(void)session:(GKSession *)session peer:(NSString *)peerID didChangeState:(GKPeerConnectionState)state{
NSLog(@"state=%d", state);
if(state == GKPeerStateDisconnected)
{
// A peer disconnected
chatSession.available = YES;
NSLog(@"Disconnected");
[data removeAllObjects];
chatInput.hidden = YES;
}
else if(state == GKPeerStateConnected)
{
// You can now send messages to the connected peer(s)
NSData *imgData = UIImageJPEGRepresentation(myImage, 0.5);
if(imgData==nil)
NSLog(@"myImage is nil");
NSError *err;
//NSLog(@"pid=%@", pID);
NSLog(@"before sending image");
[chatSession sendData:imgData toPeers:[NSArray arrayWithObject:pID] withDataMode:GKSendDataReliable error:&err];
NSLog(@"after send data");
if(err)
NSLog(@"error:%@", err.description);
}
else if (state == GKPeerStateAvailable)
{
pID = peerID;
[session connectToPeer:peerID withTimeout:60*120];
}
}
-(void)session:(GKSession *)session didReceiveConnectionRequestFromPeer:(NSString *)peerID{
// We can now decide to deny or accept
bool shouldAccept = YES;
if(shouldAccept)
{
pID = peerID;
[session acceptConnectionFromPeer:peerID error:nil];
}
else
{
[session denyConnectionFromPeer:peerID];
}}
I am not sure if it is possible using GKSession.
According to Apple
A GKSession object provides the ability to discover and connect to nearby iOS devices using Bluetooth or Wi-fi.
Please help me ia m trying to create a chat app using GKSession.
iOS' GameKit most probably uses Bonjour for this, which works by doing broadcasts on a local network. It won't work between two separate Wi-Fi networks.
This means you'll need a central server (at least during connection set-up). Have a look at XMPP, if you haven't done so already.
Good luck!