I am developing cocos3d app for iOS. I added the walk animation for a "Man" blend file. Looks, the man is doing walk animation fine in Blender. I have used the following settings to convert to collada and then pod. I am getting wrong output mentioned like below.
options enabled in Blender when converting to .dae file.
And then, In PVRGeoPOD 2.13 version,
OUTPUT: A Man walking animation is happening kind of, but the man is completed black shaded and bones are unlikely expanded. Output is ugly one.
Please note: If i add the same Man without adding "Armature (and bone, walk animation)" in blender and the exported pod is showing the man very well in the device output without any animation.
Output 1: When i added walk animation using armature bones, output is black shaded with improper walk animation. Pls. refer this link to see output https://www.yousendit.com/download/UVJpWUh0bThiV3dsYzhUQw
Output 2: Output without any animation in that Man pod model. Pls refer this link. https://www.yousendit.com/download/UVJpWUh0bThoMlhyZHNUQw
I have uploaded the .blend, .pod files attached in this link -> https://www.yousendit.com/download/UVJpWUhndWNsUjk3czlVag
How do i solve the animation issue and provide the smooth walk animation with clear view? As i need to fix this issue urgently, could you please help on suggesting to solve this issue?
thank you.
I have solved it. Here is the solution-> http://www.cocos2d-iphone.org/forum/topic/345818