I'm having a bit of trouble developing my first Java game using images instead of vector graphics. Currently I'm experimenting with moving an Image on a key press with the AffineTransform
object. Only it won't move. What am I doing wrong?
I haven't tried using threads yet, but I am not sure how to do this. If you think it would help, please include it in your answer.
Here is my code:
import java.awt.*;
import java.net.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.applet.*;
public class DisplayImage extends Applet implements KeyListener{
AffineTransform identity = new AffineTransform();
boolean left = false;
boolean right = false;
public URL getURL(String filename)
{
URL url = null;
try
{
url = this.getClass().getResource(filename);
}
catch(Exception e){e.printStackTrace();}
return url;
}
private Image image;
public void init()
{
image = getImage(getURL("spaceship.png"));
addKeyListener(this);
}
public void update(Graphics g){paint(g);}
public void paint(Graphics g)
{
AffineTransform trans = new AffineTransform();
trans.setTransform(identity);
Graphics2D g2d = (Graphics2D)g;
g2d.setColor(Color.BLACK);
g2d.fillRect(0,0,getSize().width,getSize().height);
if(left==true)
{
trans.translate(-10,0);
left = false;
repaint();
}
if(right==true)
{
trans.translate(10,0);
right = false;
repaint();
}
g2d.drawImage(image,0,0,this);
}
public void keyPressed(KeyEvent e)
{
int keycode = e.getKeyCode();
switch(keycode)
{
case KeyEvent.VK_RIGHT:
right = true;
repaint();
case KeyEvent.VK_LEFT:
left = true;
repaint();
}
}
public void keyTyped(KeyEvent e){}
public void keyReleased(KeyEvent e){}
}
Can someone please comment or answer? I feel a "tumbleweed" badge heading my way.
Overall, the approach you're learning from your book is far from ideal for games but I touched up the code anyway.
import java.awt.*;
import java.net.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.applet.*;
public class DisplayImage extends Applet implements KeyListener{
int coordX=0;//ship x axis position
int coordY=0;//ship y axis position
/*
0-------------------------x
0|
|
|
|
|
|
y
*/
public URL getURL(String filename)
{
URL url = null;
try
{
url = this.getClass().getResource(filename);
}
catch(Exception e){e.printStackTrace();}
return url;
}
private Image image;
public void init()
{
image = getImage(getURL("spaceship.png"));
addKeyListener(this);
}
public void update(){repaint();}//let update control the calls to repaint
public void paint(Graphics g)
{
Graphics2D g2d = (Graphics2D)g;
g2d.setColor(Color.BLACK);
g2d.fillRect(0,0,getSize().width,getSize().height);
g2d.drawImage(image,coordX,coordY,this);//paint the spaceship to the updated coordinates
}
public void keyPressed(KeyEvent e)
{
int keycode = e.getKeyCode();
//37=left arrow. 39=right arrow. 38=up & 40=down
if(keycode==37){coordX-=1;}else if(keycode==39){coordX+=1;}
if(keycode==38){coordY-=1;}else if(keycode==40){coordY+=1;}
update();//request repaint when logic has updated
}
public void keyTyped(KeyEvent e){}
public void keyReleased(KeyEvent e){}
}
Cheers
EDIT:: This is the basic concept you want to work on.
private void mainGameLoop(){
while(pause==false){
updateLogic();//process movement, detect collisions etc
renderGraphics();//draw a new frame
try{Thread.sleep(25);}catch(InterruptedException e){e.printStackTrace();}//sleep the thread to control the frame rate. (there are more efficient ways to sleep a thread but this is the most simplistic)
}
}