I'm using xcodebuild to build and install my app on the simulator (by copying the .app
to ~/Library/Application Support/iPhone Simulator/6.1/Applications/UUID/
) from the command line. I use:
xcodebuild -target MyApp
-configuration Debug
CPU_ARCHITECTURE=iphonesimulator6.1
install DSTROOT=Products
The .app is produced in /project_root/Products/Applications/MyApp.app
However, every time I run the .app
on my simulator, it crashes immediately.
I compared the .app
that is created from Xcode's Run
to xcodebuild's output from above. The two MyApp.app
s are pretty much identical, but the MyApp
binary inside of MyApp.app
differ (the Xcode one is almost twice the memory footprint). I even tried copying the binary from Xcode's MyApp.app
to xcodebuild
's, and that worked too.
Any ideas why xcodebuild
's .app is crashing?
Though there was no explicit "answer" to my question that I can mark as correct, here's my solution just in case anybody else has the same problem. Props to Richard for pointing me in the right direction. I played around with different settings for VALID_ARCHS
and set it to "i386"
(the simulator's architecture). Additionally, the syntax was wrong for CPU_ARCHITECTURE
. xcodebuild
uses the -sdk
option instead. The following worked for me:
xcodebuild -target MyApp
-configuration Debug
-sdk iphonesimulator6.1
VALID_ARCHS="i386"
install DSTROOT=Products