I'm working on my first ground-up iOS app. I'm sure I'm doing something wrong here, but I can't seem to ferret out the problem.
I have an app with some IBActions in it, which do two things:
1) Outputs some simple text via NSLog (to let me know the action worked) - this works okay (it outputs my text via NSLog)
2) Makes a call to a method in a custom class which should also output an NSLog statement. - this doesn't work (no text output via NSLog)
I'm also struggling a bit with where to create the instances of my classes so that they are accessible elsewhere in my code.
Here's the code:
//
// ViewController.h
// OrcAndPie
//
// Created by me on 4/27/13.
// Copyright (c) 2013 me. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "Player.h"
#import "Orc.h"
@interface ViewController : UIViewController {
// Variables that you want to access globally go here?
Player *wizard;
Orc *grunty;
}
-(IBAction)takePie:(id)sender;
-(IBAction)castFireball:(id)sender;
-(IBAction)attack:(id)sender;
@end
and
//
// ViewController.m
// OrcAndPie
//
// Created by me on 4/27/13.
// Copyright (c) 2013 me. All rights reserved.
//
#import "ViewController.h"
#import "Player.h"
@interface ViewController ()
@end
@implementation ViewController
-(IBAction)takePie:(id)sender{
// Player attempts to take the pie
// If Orc's health is > 0, don't let the player take the pie
// If the Orc's health is <= zero, let the player take the pie
NSLog(@"IBAction - player attempted to take the pie.");
[wizard takePie];
}
-(IBAction)castFireball:(id)sender{
NSLog(@"IBAction - player cast fireball.");
[wizard castFireball];
}
-(IBAction)attack:(id)sender{
NSLog(@"IBAction - player attacked.");
[wizard attackOrc];
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
Player *wizard = [[Player alloc]init];
Orc *grunty = [[Orc alloc]init];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
and
//
// Player.h
// OrcAndPie
//
// Created by me on 4/27/13.
// Copyright (c) 2013 me. All rights reserved.
//
#import <Foundation/Foundation.h>
@interface Player : NSObject
@property int maxHealth;
@property int currentHealth;
@property int armorClass;
@property int meleeToHitModifier;
-(void)setHeathBar;
-(void)attackOrc;
-(void)castFireball;
-(void)takePie;
@end
and
//
// Player.m
// OrcAndPie
//
// Created by me on 4/27/13.
// Copyright (c) 2013 me. All rights reserved.
//
#import "Player.h"
@implementation Player
@synthesize maxHealth;
@synthesize currentHealth;
@synthesize armorClass;
@synthesize meleeToHitModifier;
-(void)setHealthBar {
NSLog(@"Player health is 15");
return;
}
-(void)attackOrc {
// roll a d20
// add the "to hit" modifier
// compare the result to the orc's armor class
NSLog(@"Player - Player attached the Orc");
return;
}
-(void)castFireball{
NSLog(@"Player - Player casts Fireball");
return;
}
-(void)takePie{
NSLog(@"Player - Player attempts to take pie");
return;
}
@end
Note: I also have an Orc class defined, but it looks fairly identical to the player class shown.
Thanks in advance for the help!
-- Eddie
Your ViewController.h (which you should call by some more distinctive name, FYI) should look like this:
//
// ViewController.h
// OrcAndPie
//
// Created by me on 4/27/13.
// Copyright (c) 2013 me. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "Player.h"
#import "Orc.h"
@interface ViewController : UIViewController
@property Player *wizard;
@property Orc *grunty;
-(IBAction)takePie:(id)sender;
-(IBAction)castFireball:(id)sender;
-(IBAction)attack:(id)sender;
@end
Then in your ViewController.m, your viewDidLoadMethod should look like:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.wizard = [[Player alloc]init];
self.grunty = [[Orc alloc]init];
}
This should at least ensure you have an instantiated instance of Player that you can call methods on, so your NSLog
should be reached.