I have a problem with my UISwitch
inside a UITableViewCell
. When I change the value of one switch then scroll up or down all switches are messed up. I use an array to store state for each switch due to reusability they are still messed up every time.
Here is cellForRowAtIndexPath
method:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"Cell"];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:@"Cell"];
}
UISwitch *switchController = [[UISwitch alloc] initWithFrame:CGRectZero];
CGRect switchFrame = switchController.frame;
[switchController setOn:YES animated:NO];
//set its x and y value, this you will have to determine how to space it on the left side
switchFrame.origin.x = 50.0f;
switchFrame.origin.y = 10.0f;
switchController.frame = switchFrame;
[switchController addTarget:self action:@selector(switchChanged:) forControlEvents:UIControlEventValueChanged];
[cell addSubview:switchController ];
UILabel *label ;
label=(UILabel *)[cell viewWithTag:1];
NSString *value = [[mainArray objectAtIndex:indexPath.section] objectAtIndex:indexPath.row];
label.text = value;
label.textAlignment = NSTextAlignmentRight;
label.autoresizingMask = UIViewAutoresizingFlexibleRightMargin;
//This for persist switch state when scroll up or down
if ([[[self.SwitchArray objectAtIndex:indexPath.section] objectAtIndex:indexPath.row ]isEqualToString:@"ON"])
{
switchController.on=YES;
}
else
{
switchController.on=NO;
}
return cell;
}
Here is SwitchChanged event :
-(void)switchChanged:(UISwitch *)sender
{
UITableViewCell *cell = (UITableViewCell *)[[sender superview] superview];
NSIndexPath *index=[mainTableView indexPathForCell:cell];
if (sender.on)
{
[[self.SwitchArray objectAtIndex:index.section] replaceObjectAtIndex:index.row withObject:@"ON"];
NSString *word= [[self.mainArray objectAtIndex:index.section ] objectAtIndex:index.row];
}
else
{
//call the first array by section
[[self.SwitchArray objectAtIndex:index.section] replaceObjectAtIndex:index.row withObject:@"OFF"];
NSString *word= [[self.mainArray objectAtIndex:index.section ] objectAtIndex:index.row];
}
[padFactoids setObject:[NSKeyedArchiver archivedDataWithRootObject:SwitchArray] forKey:@"savedArray"];
[padFactoids synchronize];
}
I will appreciate your help so much.
I am not sure whether this causes your problem, but it will certainly cause other related problems.
Each time when a cell was moved off screen and a next one appears, the one that just moved off screen will be reused.
But you add a new switch object every time to the cell. You are far better off creating those only within the cell==nil
block. Give it a tag and use the tag to fetch the object upon reusage as you do with the lable object.