CCsprite scheduleOnce selector when called twice causes crash.
Assertion failure in -[CCScheduler scheduleSelector:forTarget:interval:paused:repeat:delay:], /Users/libs/cocos2d/CCScheduler.m:278
[sprite scheduleOnce:@selector(resumeSchedulerAndActions) delay:time];
Any solutions to overcome this?
Thanks for the help @LearnCocos2D and @Morion. I got it solved by calling.
[sprite unscheduleAllSelectors];
before calling
[sprite scheduleOnce:@selector(resumeSchedulerAndActions:) delay:time];