I want to be able to do the following on the client side:
And server side:
Currently i cant make it loop :(
I have client side:
Constctor:
s = new Socket(ServerIPAddr, 6100);
out = new ObjectOutputStream(s.getOutputStream());
Looping function:
public void sendImage(BufferedImage image){
System.out.println("Starting to send");
try {
ImageIO.write(image, "PNG", out);
System.out.println("Sent");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} // png is lossless
}
This can be called many times one after another.
Server side i have consturctor:
public ServerConnectionThread(Socket clientSocket) {current = clientSocket;}
Run function:
public void run() {
int i = 0;
System.out.println("Connection accepted");
System.out.println("Threaded spanwed");
try {ObjectInputStream in = new ObjectInputStream(current.getInputStream());
while (capturing) {
ImageIO.write(ImageIO.read(in), "PNG", new File("test" + i++
+ ".png"));
in.close();
}
} catch (IOException e) {e.printStackTrace();}
}
Does anyone know why it only works for the first piece of data sent? And refuses to continuosuly sending?
-UPDATE-
while (capturing) {
BufferedImage b = ImageIO.read(in);
if(b == null){
continue;
}
ImageIO.write(b, "PNG", new File("test" + i++
+ ".png"));
}
Seems to fix this issue
Why you are closing inputStream ?
Try this -
while (capturing) {
ImageIO.write(ImageIO.read(in), "PNG", new File("test" + i++ ".png"));
//in.close();
}