Currently I am using this code (which I found here) to rotate images in Java. The code works well, but I am not satisfied with the quality of the rotated image.
How can I improve it? Do it need a separate library that?
public static BufferedImage rotate(BufferedImage image, float angle) {
float radianAngle = (float) Math.toRadians(angle) ;
float sin = (float) Math.abs(Math.sin(radianAngle));
float cos = (float) Math.abs(Math.cos(radianAngle));
int w = image.getWidth() ;
int h = image.getHeight();
int neww = (int) Math.round(w * cos + h * sin);
int newh = (int) Math.round(h * cos + w * sin);
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gd = ge.getDefaultScreenDevice();
GraphicsConfiguration gc = gd.getDefaultConfiguration();
BufferedImage result = gc.createCompatibleImage(neww, newh, Transparency.TRANSLUCENT);
Graphics2D g = result.createGraphics();
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.translate((neww-w)/2, (newh-h)/2);
g.rotate(radianAngle, w/2, h/2);
g.drawRenderedImage(image, null);
g.dispose();
return result;
}
You should set RenderingHints.KEY_INTERPOLATION
and RenderingHints.KEY_RENDERING
as well.
Here is the complete working code:
public static BufferedImage rotate(BufferedImage image, float angle) {
float radianAngle = (float) Math.toRadians(angle) ;
float sin = (float) Math.abs(Math.sin(radianAngle));
float cos = (float) Math.abs(Math.cos(radianAngle));
int w = image.getWidth() ;
int h = image.getHeight();
int neww = (int) Math.round(w * cos + h * sin);
int newh = (int) Math.round(h * cos + w * sin);
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gd = ge.getDefaultScreenDevice();
GraphicsConfiguration gc = gd.getDefaultConfiguration();
BufferedImage result = gc.createCompatibleImage(neww, newh, Transparency.TRANSLUCENT);
Graphics2D g = result.createGraphics();
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON) ;
// this will further improve the quality
g.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC);
g.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
AffineTransform at = AffineTransform.getTranslateInstance((neww-w)/2, (newh-h)/2);
at.rotate(radianAngle, w/2, h/2);
g.drawRenderedImage(image, at);
g.dispose();
return result;
}