I am creating a wx.Frame
with a GLCanvas
. On some platforms, setting the WX_GL_DEPTH_SIZE
attribute of the canvas to 32 works fine. On another platform, I just get a blank frame (the GLCanvas
doesn't render) unless I reduce the depth size to 16. Is there an easy way in the calling code to determine the allowable values for the depth size?
The only solution I found is to use GLCanvas method IsDiplaySupported
, however it seems that this method is available in wxPython 2.9 and not older versions.