I've set up so far sort of an etchi-sketch style of program which moves a certain distance on keypress and changes colour using onkey functions. However I want to fill in the things you draw with the program by assigning it to another key, such as "space". So when "space" is executed it will fill in what I have drawn e.g. a square with the colour that I am currently using. Space bar has already been defined to stop drawing but I would also like it to execute a fill command as well.
Thanks in advance.
screen_size = 600
setup(screen_size, screen_size)
maximum_coord = (screen_size/2) - 20
bgcolor("white")
goto(0,0)
speed = 5
pensize(3)
color("red")
pendown()
# Listen for the key presses
listen()
# Define all the functions that will control forward, back, left and right
def up():
if ycor() < maximum_coord:
setheading(90)
forward(speed)
def down():
if ycor() > -maximum_coord:
setheading(270)
forward(speed)
def left():
if xcor() > -maximum_coord:
setheading(180)
forward(speed)
def right():
if xcor() < maximum_coord:
setheading(0)
forward(speed)
def undo_move():
undo()
#Define space bar to make the pen go up and therefore stop drawing
current_state = penup
next_state = pendown
def space_bar():
global current_state, next_state
next_state()
current_state, next_state = next_state, current_state
#Define colours when keys are pressed
def red():
color("red")
def green():
c olor("green")
def blue():
color("blue")
#Define space bar to make the pen go up and therefore stop drawing
current_state = penup
next_state = pendown
def space_bar():
global current_state, next_state
next_state()
current_state, next_state = next_state, current_state
# Define the function to clear all the currently drawn lines on the page,
# but keep the turtle in the same position
def clear_drawing():
clear()
# Define all the functions that will control forward, back, left and right
s= getscreen()
s.onkey(up,"Up")
s.onkey(down,"Down")
s.onkey(left,"Left")
s.onkey(right,"Right")
s.onkey(space_bar,"space")
s.onkey(red,"r")
s.onkey(green,"g")
s.onkey(blue,"b")
s.onkey(undo_move,"z")
s.onkey(clear_drawing, "c")
done()
There are two functions in Turtle
called begin_fill()
and end_fill()
which fills in whatever shape Turtle
has traced in the colour that Turtle
is. The tricky thing is differentiating between when to begin_fill()
or when to end_fill()
.
There are many ways of doing this (e.g. changing a variables boolean value when key is pressed) but for simplistic sake I'll show you how to do it with a counter.
First change pendown()
to penup()
global counter
counter = 0
def space_bar():
global counter
counter = counter + 1
if counter % 2 != 0:
pendown()
begin_fill()
else:
penup()
end_fill()
This function will be able to switch in and out of the function whenever it is pressed and also will fill in whatever shape you trace in Turtle
.
Edit: Get rid of one of the other space_bar()
and replace one with this code to get results.