I've been experimenting with String printing in LWJGL using slickutils. Generally when browsing the web I found two approaches to this. First being bitmaps where you have an entire alphabet and print each letter as a Texture, the other being using TrueTypeFont
s and the truetypefont.drawString(20f,20f,"LWJGL String Test", Color.green)
method.
However, most of the literature I found was a few years old. What is the right way to do this at the current time?
At the moment I'm using the TrueTypeFont
method, however my result confuses me.
//It doesn't matter which Font I try to load, I get the same green bar.
//I think it has something to do with not finding the Fonts?
Font awtFont = new Font("Times New Roman", Font.BOLD, 24);
TrueTypeFont font = new TrueTypeFont(awtFont, true);
font.drawString(20f, 20f, "LWJGL TEST STRING",Color.green);
I've also copied an example from the internet and get the same result(just a bar). Tried googling but couldn't find any fixes.
TrueTypeFont is deprecated. Use UnicodeFont instead.
Check this:
// Create a font with the size of 20, and not bold or italic.
Unicode font = new UnicodeFont("res/font.ttf", 20, false, false);
font.addAsciiGlyphs();
font.getEffects().add(new ColorEffect());
font.loadGlyphs();
g.setFont(font);
g.drawString("Shit example", 100, 100);