Using the <canvas>
tag I need to be able to draw a hole in a polygon.
Right now I have something very simple that uses beginPath() then does lineTo() for each point. It is then filled with fill().
I cannot see any way to have a filled polygon with a unfilled middle though, like a donut. I'm not making a donut but it is suitable for this example.
Is there something I am missing? I would rather not draw it fully filled then have to redraw the middle.
This is what i made it work:
var ctx = canvas.getContext("2d");
ctx.beginPath();
//polygon1--- usually the outside polygon, must be clockwise
ctx.moveTo(0, 0);
ctx.lineTo(200, 0);
ctx.lineTo(200, 200);
ctx.lineTo(0, 200);
ctx.lineTo(0, 0);
ctx.closePath();
//polygon2 --- usually hole,must be counter-clockwise
ctx.moveTo(10, 10);
ctx.lineTo(10,100);
ctx.lineTo(100, 100);
ctx.lineTo(100, 10);
ctx.lineTo(10, 10);
ctx.closePath();
// add as many holes as you want
ctx.fillStyle = "#FF0000";
ctx.strokeStyle = "rgba(0.5,0.5,0.5,0.5)";
ctx.lineWidth = 1;
ctx.fill();
ctx.stroke();
The main idea here is you can only use beginPath once; the outside polygon must be clockwise and holes must be counter-clockwise.