Search code examples
macosc64

Commodore 64 Development Tools for Mac OS X


Which tools do you use for cross-development for C64 on OSX?

Which assembler, text editor or IDE, gfx, sprite, charset editors?

Or do you simply prefer Windows environment via parallels desktop or bootcamp?


Solution

  • For MacOS X

    Text Editor: Eclipse (http://www.eclipse.org/)

    Assembler: WUDSN (http://www.wudsn.com/)

    Graphics Editor: GraFX2 (http://code.google.com/p/grafx2/)

    Sprite/Charset Editors: You will probably need to develop your own tools or use Windows running on a virtual machine.

    For Windows

    Text Editor: Eclipse (http://www.eclipse.org/), EditPlus (http://www.editplus.com/) or UltraEdit (http://www.ultraedit.com/)

    Assembler: KickAssembler (http://www.theweb.dk/KickAssembler/Main.php) or ACME Cross Assembler (http://www.esw-heim.tu-clausthal.de/~marco/smorbrod/acme/)

    Graphics Editor: Timanthes (http://csdb.dk/release/?id=75871) or Project One (http://csdb.dk/release/?id=86776)

    Sprite Editor: SpritePad (http://csdb.dk/release/?id=100657)

    Charset Editor: CharPad (http://csdb.dk/release/?id=101863)