Have a simple assignment with classes and templates for class, have searched on here and no solutions seem to fix the issue. When I try to compile, this comes up:
1>MSVCRTD.lib(crtexe.obj) : error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup 1>c:\users\leanne\documents\visual studio 2010\Projects\PartC\Debug\PartC.exe : fatal error LNK1120: 1 unresolved externals
Have a console project using an empty project. Can anyone help me find the issue? Here is my code:
#include <iostream>
using namespace std;
template<typename ItemType>
class Vec3
{
ItemType x, y ,z;
public:
Vec3<ItemType>(){x=0;y=0;z=0;}
Vec3<ItemType>(const Vec3<ItemType>& other);
Vec3<ItemType> operator+(Vec3<ItemType>);
Vec3<ItemType> operator-(Vec3<ItemType>);
bool operator==(Vec3<ItemType> other);
Vec3<ItemType> operator=(Vec3<ItemType>);
~Vec3<ItemType>(){;}
};
template<typename ItemType>
Vec3<ItemType> Vec3<ItemType>::operator+(Vec3<ItemType> other)
{
Vec3 temp;
temp.x = x + other.x;
temp.y = y + other.y;
temp.z = z + other.z;
return temp;
}
template<typename ItemType>
bool Vec3<ItemType>::operator==(Vec3<ItemType> other)
{
if(x != other.x)
return false;
if(y != other.y)
return false;
if(z != other.z)
return false;
return true;
}
template<typename ItemType>
Vec3<ItemType> Vec3<ItemType>::operator-(Vec3<ItemType> other)
{
Vec3 temp;
temp.x = x - other.x;
temp.y = y - other.y;
temp.z = z - other.z;
return temp;
}
template<typename ItemType>
Vec3<ItemType> Vec3<ItemType>::operator=(Vec3<ItemType> other)
{
x = other.x;
y = other.y;
z = other.z;
return *this;
}
template<typename ItemType>
Vec3<ItemType>::Vec3(const Vec3<ItemType>& other)
{
x = other.x;
y = other.y;
z= other.z;
}
template<typename ItemType>
int main()
{
Vec3<int> v1;
Vec3<int> v2(v1);
Vec3<double> v3 = v2;
v3 = v1+v2;
v3 = v1-v2;
if(v1==v2)
{
return 0;
}
return 0;
}
Your getting the error because you made main
a template:
template<typename ItemType>
int main()
Please remove the template<typename ItemType>
. main
is not allowed to be a template.
Once you remove that, you will get errors on Vec3<double> v3 = v2;
because v2
is a Vec3<int>
and cannot be converted to a Vec3<double>
.