The simulator detects shake-motion event without a problem. When I run the app on the physical device (iPad 2) - nothing is happening. I am starting to doubt myself if I know how to shake it...
I think I have done everything which is necessarily:
-(BOOL)canBecomeFirstResponder{
return YES;
}
calling becomeFirstResponder
on the view;
and I have implemented:
- (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event;
- (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event;
Do you have any suggestions? Why is it working on the Simulator and nothing is happening on the device?
This questions resembles very well my situation: Shake Motion events not working but it doesn't help me a lot.
I have found and 'fixed' my problem.
The device should be set to iPad or Universal in order an iPad to detect the shake motion. It may be obvious (but apparently I have missed it) ... I wanted to produce just a sample application and I have forgotten to change the default setting from 'iPhone' to 'iPad'.