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javajava-2d

What is the best way to call repaint() at regular intervals in my Java2D program?


I'm looking to call repaint() in my Java2D simulator at regular intervals.

What would be the best way to do this? Should I start another thread and have a loop that keeps track of currentTimeMillis()? Or is there a better way?


Solution

  • Use timer function in java (javax.swing.Timer)

    and this may useful for you efiicient way to repaint