I want to use the touchesMoved
method to rotate an image on the screen.
So if i move my finger from the right to the left side, i want my
image to rotate from left to right.
Is this somehow possible?
Found a solution!
- (void)handleDragFrom:(CGPoint)start to:(CGPoint)end
{
[super handleDragFrom:start to:end];
float rotationCenterX = self.player.position.x - (self.player.contentSize.width / 2);
float rotationCenterY = self.player.position.y - (self.player.contentSize.height / 2);
float dXStart = start.x - rotationCenterX;
float dYStart = start.y - rotationCenterY;
float radianStart = atan2(dYStart, dXStart);
float dXEnd = end.x - rotationCenterX;
float dYEnd = end.y - rotationCenterY;
float radianEnd = atan2(dYEnd, dXEnd);
float radian = GLKMathRadiansToDegrees(radianEnd - radianStart);
self.player.rotation -= radian;
}
"start" and "end" are the two points given from touches moved:
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event allTouches] anyObject];
CGPoint end = [touch locationInView:self.view];
CGPoint start = [touch previousLocationInView:self.view];
[self.scene handleDragFrom:start to:end];
}