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objective-ccocoacore-graphicscgcontextyuv

Writing YUV data into a CGContext


How can I write a YUV frame data into a CGContext?


Solution

  • Convert it to RGB, then create a CGImage with it, then draw that into the context.

    Alternatively, create a CGColorSpace that maps YUV into RGB, then create a CGImage with it, then draw that into the context. (I have no idea whether this is possible, but you may want to look into it.)