I am trying to load about 60 pictures in a list. Each picture is about 1MB. For 20 pictures no problem but above that I get Out of memory exception on the code line below. I have searched vastly of related issues, some stating about "using" key word and stream but since I am a beginner can someone please help me.
Image image = Bitmap.FromFile(Filename);
Here is my code
private void LoadBtn_Click_1(object sender, EventArgs e)
{
OpenFileDialog newDialog = new OpenFileDialog();
if (newDialog.ShowDialog() == DialogResult.OK)
{
images.Clear();
string dirPath = System.IO.Path.GetDirectoryName(newDialog.FileName.ToLower());
DirectoryInfo di = new DirectoryInfo(dirPath);
FileInfo[] finfos = di.GetFiles("*.*");
foreach (FileInfo fi in finfos)
{
string ext = fi.Extension.ToLower();
if ((ext.Equals(".png")) || (ext.Equals(".jpg")) || (ext.Equals(".tif")) || (ext.Equals(".gif")))
{
string Filename = fi.FullName;
Image image = Bitmap.FromFile(Filename); //exception occurs HERE
images.Add(image);
//this.imageList1.Images.Add(image);
//image.Dispose();
}
}
}
pictureBox3.Image = images[0];
}
I am using C#, windows forms. thanks
After taking a look at the software you mentioned, as I told you you don't need to load the whole image in memory if you only need a thumbnail.
So I'd create I class
class ImageAndThumb
{
public Image Thumb;
public Image Big;
private string ImagePath;
public ImageAndThumb(string fileName)
{
ImagePath = fileName;
Image image = Image.FromFile(fileName)
Image thumb = img.GetThumbnailImage(200, 200, ()=>false, IntPtr.Zero);
}
public Image LoadBigImage()
{
Big = Image.FromFile(ImagePath);
return Big;
}
public void UnloadImage()
{
Big = null;
}
}
Now we use that class:
List<ImageAndThumb> Images = new List<ImageAndThumb>();
private void LoadBtn_Click_1(object sender, EventArgs e)
{
OpenFileDialog newDialog = new OpenFileDialog();
if (newDialog.ShowDialog() == DialogResult.OK)
{
Images.Clear();
string dirPath = System.IO.Path.GetDirectoryName(newDialog.FileName.ToLower());
DirectoryInfo di = new DirectoryInfo(dirPath);
FileInfo[] finfos = di.GetFiles("*.*");
foreach (FileInfo fi in finfos)
{
string ext = fi.Extension.ToLower();
if ((ext.Equals(".png")) || (ext.Equals(".jpg")) || (ext.Equals(".tif")) || (ext.Equals(".gif")))
{
string Filename = fi.FullName;
ImageAndThumb image = new ImageAndThumb(Filename);
Images.Add(image);
}
}
}
pictureBox3.Image = Images[0].Thumb; // << Much less memory usage;
}
And now whenever you need to use an image load it first For example:
void ShowPicture(int index)
{
Images[index].LoadBigImage();
PictureBoxBig.image = Images[index].Big;
}
void ClosePicture(int index)
{
Images[index].UnloadImage();
}
one good idea is to unload an image once you load another:
int currentPictureIndex = -1;
void ShowPicture(int index)
{
Images[index].LoadBigImage();
PictureBoxBig.image = Images[index].Big;
if(CurrentPictureIndex > -1) ClosePicture(CurrentPictureIndex);
currentPictureIndex = index;
}