recently, I have a small socket server program using libevent.
In summary, it does following job.
void read_function(int fd, short event, void* arg) {
printf("callback is called!\n");
// read from fd, and send a reply to fd!
}
void accept_thread_function() {
int fd = accept(...);
struct event* ev_read = new struct event();
memset(ev_read, 0, sizeof(struct event));
event_set(ev_read, fd, EV_READ|EV_PERSIST,read_function,ev_read);
event_add(ev_read, 0);
}
int main() {
event_init();
THREAD a = start 'accept_thread_function' as a thread;
event_dispatch();
THREAD::join(a);
}
The problem is, the read_function is never called.
Incoming connection is correctly accepted. (sigh)
I'm waiting for your kind comment about this problem.
Thank you in advance.
First, take a look at the (free) wonderful book on libevent written by Nick Mathewson :
http://www.wangafu.net/~nickm/libevent-book/Ref1_libsetup.html#_locks_and_threading
Then, you need to make sure that the event is added before the call to event_dispatch().