So, I'm trying to do this sort of thing where, if Cosmo.hitTestObject, Asteroid 5 should be removed, however I want it immediately added back at a different position, so the hit test isn't triggered automatically. How would I go about doing this?
var nCount1:Number = 0;
timer_Text1.text = nCount1.toString();
addEventListener(Event.ENTER_FRAME,massCollect);
function massCollect(e:Event) {
if (Cosmo.hitTestObject(Asteroid5)) {
removeChild(Asteroid5);
nCount1++;
timer_Text1.text = nCount1.toString();
}
if (nCount1 == 5) {
gotoAndStop(351, "Scene 1");
removeEventListener(Event.ENTER_FRAME,massCollect);
}
}
I would go with something like this:
var nCount1:Number = 0;
timer_Text1.text = nCount1.toString();
addEventListener(Event.ENTER_FRAME, massCollect);
function massCollect(e:Event) {
if (Cosmo.hitTestObject(Asteroid5)) {
while (Cosmo.hitTestObject(Asteroid5) {
Asteroid5.x = Math.floor(MAX_WIDTH * Math.random());
Asteroid5.y = Math.floor(MAX_HEIGHT * Math.random());
}
removeChild(Asteroid5);
nCount1++;
timer_Text1.text = nCount1.toString();
}
if (nCount1 == 5) {
gotoAndStop(351, "Scene 1");
removeEventListener(Event.ENTER_FRAME, massCollect);
}
}