I've seen examples where it's possible to tween a rectangle using scaleX
, but I can't find anything that tweens a circle. (The "circle" that I'm drawing is actually a donut shape and I want the outside circle to be the one that is tweened).
var resizeVar:Number = 75;
myCircle.graphics.drawCircle((myCircle.width/2), (myCircle.height/2), resizeVar);
myCircle.graphics.drawCircle((myCircle.width/2), (myCircle.height/2), 75);
I tried doing it this way, but this throws lots of errors. I don't think it's possible this way:
TweenMax.to(myCircle, 2, {resizeVar:150, ease:SlowMo.ease.config(1, 0)});
Normally with display objects, it is done this way. It doesn't work with this "donut" though:
TweenMax.to(myRectangle, 2, {scaleX:1.5, scaleY:1.5 ease:SlowMo.ease.config(1, 0)});
So my question is, how can I tween the radius size of my outside circle?
EDIT: This is how the donut is being drawn, so the resizeVar needs to change from 75 to 150.
var myCircle:Sprite = new Sprite();
myCircle.graphics.beginFill(0xbbbbbb);
myCircle.graphics.drawCircle(0, 0, 150); // this is what should be tweening/scaling
myCircle.graphics.drawCircle(0, 0, 75); // this should stay the same
myCircle.graphics.endFill();
addChild(myCircle);
You should be able to tween the scaleX
and scaleY
properties of ANY displayObject:
var radius:Number = 75;
var myCircle:Sprite = new Sprite();
myCircle.graphics.beginFill(0);
myCircle.graphics.drawCircle(radius/2, radius/2, radius);
myCircle.graphics.endFill();
addChild(myCircle);
TweenMax.to(myCircle, 2, {scaleX:2, scaleY:2, ease:SlowMo.ease.config(1,0)});
EDIT
This is how you would scale just the outside of the donut:
var resizeObject:Object = { innerRadius:75, outerRadius:150 };
myCircle = new Sprite();
myCircle.graphics.beginFill(0xbbbbbb);
myCircle.graphics.drawCircle(0, 0, resizeObject.outerRadius);
myCircle.graphics.drawCircle(0, 0, resizeObject.innerRadius);
myCircle.graphics.endFill();
addChild(myCircle);
TweenMax.to(resizeObject, 2, {outerRadius:300, ease:SlowMo.ease.config(1,0), onUpdate:updateCircle, onUpdateParams:[resizeObject]});
function updateCircle(resizeObject:Object):void
{
myCircle.graphics.clear();
myCircle.graphics.beginFill(0xbbbbbb);
myCircle.graphics.drawCircle(0, 0, resizeObject.outerRadius);
myCircle.graphics.drawCircle(0, 0, resizeObject.innerRadius);
myCircle.graphics.endFill();
}