i wish to scale a text layer by button click.
var messageLayer = new Kinetic.Layer();
function writeMessage(message, xx, yy) {
var context = messageLayer.getContext();
context.font = '12pt Calibri';
context.fillStyle = 'white';
wrapText(context, message, xx, yy, seat_size, seat_size);
}
stage.add(messageLayer);
writeMessage(text, xx, yy);
document.getElementById('zoomInBtn').onclick = function zoomInStage(){
stage.setScale(2);
stage.draw();
}
I'm not sure why but this seems not working..
Thanks for helping.
Hi thanks for pointing out my mistake. but after i add the y value and this is still not working ....
below are my code:
enter <!DOCTYPE HTML>
<html>
<body>
<div id="container"></div>
<button id="scaleme" style="margin-left:10px;">Scale</button>
<script src="http://www.html5canvastutorials.com/libraries/kinetic-v4.3.0-beta2.js"></script>
<script>
function writeMessage(messageLayer, message) {
var context = messageLayer.getContext();
messageLayer.clear();
context.font = '18pt Calibri';
context.fillStyle = 'black';
context.fillText(message, 10, 25);
}
var stage = new Kinetic.Stage({
container: 'container',
width: 578,
height: 200
});
var messageLayer = new Kinetic.Layer();
stage.add(messageLayer);
writeMessage(messageLayer, 'text text text');
document.getElementById('scaleme').onclick = function scale(){
messageLayer.setScale(2,2);
}
</script>
</body>
</html>
please helppp....thanks!
From the API docs:
this is the format:
setScale(x, y)
So you are missing the y parameter it seems.
If you do
stage.setScale(2,2);
then the whole stage will be scaled, but if you want just the text layer to be scaled:
messageLayer.setScale(2,2);
lastly, if you want to be fancy, you can do a transition to zoom to the text:
messageLayer.on('click', function(){
messageLayer.transitionTo({
scale: {
x: 2,
y: 2
},
duration: 1,
easing: 'elastic-ease-out' // this one is not really necessary, just for show
});
});
EDIT: Since you are using canvas primitives, do this: http://jsfiddle.net/mmqXK/
var context = messageLayer.getContext();
context.scale(1, 0.5);
messageLayer.draw();
writeMessage(messageLayer, 'text text text');