I'm trying to have my particles fade away with time. I don't seem to be changing the opacity at all though. Any idea what the problem is?
class Particle
{
public:
Particle();
Particle( ci::Vec2f );
void update();
void draw();
ci::Vec2f mLoc;
ci::Vec2f mDir;
float mVel;
float trans;
ci::ColorA mColor;
float mRadius;
float col_1,col_2,col_3;
};
void Particle::update()
{
mLoc+=mDir*mVel/2;
trans+=0.1;
mColor=ColorA(col_1,col_2,col_3,trans);
}
void Particle::draw()
{
gl::color(mColor);
gl::drawSolidCircle(mLoc,mRadius);
}
It looks like you need to enable alpha blending for example:
gl::enableAlphaBlending();
gl::color( mColor );
gl::drawSolidCircle(mLoc,mRadius);
gl::disableAlphaBlending();
This discussion has more details: http://forum.libcinder.org/topic/beginner-question-changing-alpha-of-a-texture#23286000000675041