(There are similar questions. Some resulted in answers that I've tried and found not to work. Others got no answers, I assume because the querents didn't supply as much detail as I'm about to.)
I started with a storyboard that worked well for my app; the strings it contains are in English. I wanted to add a French localization. I did this:
MainStoryboard.storyboard
from en.lproj
to Base.lproj
.InfoPlist.strings
(English)
and MainStoryboard.storyboard
(Base) into fr.lproj
.UISegmentedControl
) in the French MainStoryboard.storyboard
.Result: This worked; my changed strings showed up in the running application.
But I want to be all fancy. I want to do the French localization using a .strings
file. (It's not just a matter of being fancy; the French localization will be turned over to nontechnical translators, who can't be expected to master Interface Builder.) So:
MainStoryboard.storyboard
in the Xcode Project
navigator..strings
file, which appears in the Assistant editor.IBUISegmentedControl...segmentTitles
; and the label text doesn't
appear anywhere else in the .strings
file.Result: The view uses the base (originally English) localization, instead of loading the French strings.
This isn't satisfactory. I've tried deleting the app from the simulator, and even deleting the derived-data folder. The bug persists.
As I said, I can't turn a .storyboard
file over to a nontechnical translator. How can I get iOS to accept the storyboard localizations from a .strings
file?
I had the same problem with my UISegmentedControl
s. It turns out that there is a bug in iOS 6: .strings storyboard localization won't work on UISegmentedControl
text and on UISearchBar
placeholders.
See this openradar: http://openradar.appspot.com/radar?id=2159402
Have you tried localizing other elements such as UILabel
s? That should work.