I have a constructor that creates two threads of a server (I am using the cpp-netlib library). The weird problem that I am getting is that even though I don't call servlet1.join() and servlet2.join() in the constructor, for some reason the constructor waits for the two threads to end. Even though these threads will never end. However, if I put the same code in main(), it will not wait for the two threads unless I call join(). Take a look at version A and B.
http_server* serv;
A-
Server()
{
boost::network::utils::thread_pool thread_pool(2);
Server handler();
serv = new http_server(0.0.0, 800, handler, thread_pool);
boost::thread servlet1(boost::bind(&http_server::run, serv));
boost::thread servlet2(boost::bind(&http_server::run, serv));
serv->run();
std::cout << "This never prints" << std::endl;
}
~Server()
{
serv->stop(); //this kills all threads and stops server gracefully
delete serv;
}
main:
int main()
{
std::cout << "hi" << std::endl; //this prints
Server* test = new Server();
std::cout << "hi" << std::endl; //this never prints
delete test;
}
B-
int main()
{
boost::network::utils::thread_pool thread_pool(2);
Server handler();
serv = new http_server(0.0.0, 800, handler, thread_pool);
boost::thread servlet1(boost::bind(&http_server::run, serv));
boost::thread servlet2(boost::bind(&http_server::run, serv));
serv->run();
std::cout << "This always prints" << std::endl;
}
You have an infinite loop because you are instantiating a Server in the Server() constructor
in A-
Server()
{
boost::network::utils::thread_pool thread_pool(2);
***--> Server handler(); <--***
serv = new http_server(0.0.0, 800, handler, thread_pool);
boost::thread servlet1(boost::bind(&http_server::run, serv));
boost::thread servlet2(boost::bind(&http_server::run, serv));
serv->run();
std::cout << "This never prints" << std::endl;
}