I am using the following function.
private static Location CoordinateAtADistance(double latOrigin, double lonOrigin, double radius, double angle)
{
double lonDestination;
double R = 6371.0;
double d = radius / R; // d = angular distance covered on earth's surface
double lat1 = ToRadian(latOrigin);
double lon1 = ToRadian(lonOrigin);
double brng = ToRadian(angle);
double latDestination = lat1 + d * Math.Cos(brng);
double dLat = d * Math.Cos(brng);
double dPhi = Math.Log(Math.Tan(latDestination / 2 + Math.PI / 4) / Math.Tan(lat1 / 2 + Math.PI / 4));
double q = (double.IsNaN(dLat / dPhi)) ? dLat / dPhi : Math.Cos(lat1); // E-W line gives dPhi=0
double dLon = d * Math.Sin(brng) / q;
// check for some daft bugger going past the pole
if (Math.Abs(latDestination) > Math.PI / 2)
latDestination = latDestination > 0 ? Math.PI - latDestination : -(Math.PI - latDestination);
lonDestination = (lon1 + dLon +3* Math.PI) % (2 * Math.PI) - Math.PI;
Location nextPoint = new Location();
if (angle == 0)
{
nextPoint.Latitude = ToDegree(latDestination);
nextPoint.Longitude = lonOrigin;
}
if (angle == 90)
{
nextPoint.Latitude = latOrigin;
nextPoint.Longitude = ToDegree(lonDestination);
}
return nextPoint;
}
Here radius is the distance.
Now the problem is when I calculate short distances e.g. a few hundreds kilometers it works perfectly. But for large distances say 11,000 kilometers it gives in correct longitude. Please not I only move either along latitude or longitude so one of them will not change in any case. While moving for latitude I get correct answer but for longitude values are not even closer. Please post comments if any thing is unclear.
double latDestination = lat1 + d * Math.Cos(brng);
double dLat = d * Math.Cos(brng);
double dPhi = Math.Log(Math.Tan(latDestination / 2 + Math.PI / 4) / Math.Tan(lat1 / 2 + Math.PI / 4));
double q = (double.IsNaN(dLat / dPhi)) ? dLat / dPhi : Math.Cos(lat1); // E-W line gives dPhi=0
double dLon = d * Math.Sin(brng) / q;
// check for some daft bugger going past the pole
if (Math.Abs(latDestination) > Math.PI / 2)
latDestination = latDestination > 0 ? Math.PI - latDestination : -(Math.PI - latDestination);
lonDestination = (lon1 + dLon + 3 * Math.PI) % (2 * Math.PI) - Math.PI;
A little correction was needed and the above formula works fine.