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iosobjective-ciphonecocos2d-iphone

Fill a circle with color in cocos2d


I use cocos2d and i draw circles like this

- (void)draw:(Ball*)ball {
    glLineWidth(1);
    ccDrawColor4F(255 / 255.0f, 0 / 255.0f, 0 / 255.0f, 200 / 255.0f);
    ccDrawCircle(ball._center, ball._radius, CC_DEGREES_TO_RADIANS(ball._angle), ball._segments, NO);
    ball._center = CGPointMake(ball._center.x + ball._directionX, ball._center.y + ball._directionY);
}

this is a state of the ball where i increase the center so it can move. This produce red border circles but i want to fill the circles with come color and alpha.

I also tried to subclass the CCSprite class and call

self.color = ccc3(200 / 255.0f, 0 / 255.0f, 0 / 255.0f);

in the init method but again only the border of the circle gets color.

So my question is how to fill a circle with color, what am i missing?


Solution

  • to set opacity try this

    from http://www.cocos2d-x.org/boards/6/topics/5868

    void CMySprite::draw()
    {
    // is_shadow is true if this sprite is to be considered like a shadow sprite, false otherwise.@
    if (is_shadow)
    {
    ccBlendFunc    blend;
    // Change the default blending factors to this one.
    blend.src = GL_SRC_ALPHA;
    blend.dst = GL_ONE;
    setBlendFunc( blend );
    // Change the blending equation to thi in order to subtract from the values already written in the frame buffer
    // the ones of the sprite.
    glBlendEquationOES(GL_FUNC_REVERSE_SUBTRACT_OES);
    }
    
    CCSprite::draw();
    
    if (is_shadow)
    {
     // The default blending function of cocos2d-x is GL_FUNC_ADD.
    glBlendEquationOES(GL_FUNC_ADD_OES);        
    }
    }