Here's the function which draws a shape at the given coordinates:
public void drawTank(int x,int y){
int h = 50;
int w = 50;
graphic.setColor(Color.darkGray);
graphic.drawRect(x, y, h, w);
graphic.fillRect(x, y, h, w);
graphic.setColor(Color.GRAY);
graphic.drawRect(x+50, y+20, 35, 10);
graphic.fillRect(x+50, y+20, 35, 10);
}
I want to add one more variable to the above function called 'angle', so that the image is also rotated by the angle specified (drawTank(int x,int y,int angle).
Updated with example
What I tried to do is that I initialized Graphics2D and changed my code respectively:
g2D.setColor(Color.darkGray);
g2D.drawRect(x, y, h, w);
g2D.fillRect(x, y, h, w);
g2D.setColor(Color.red);
g2D.drawRect(x+50, y+20, 35, 10);
g2D.fillRect(x+50, y+20, 35, 10);
g2D.rotate((Math.toRadians(angle)));
But, this doesn't actually do anything. :/
Precedence matters...
In your second example, you're apply a rotation AFTER you've drawn everything. This is not how graphics works. You need to apply the transformation first, then everything that follows will use that transformation.
public class TestRotateImage {
public static void main(String[] args) {
new TestRotateImage();
}
public TestRotateImage() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception ex) {
}
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private JSlider slider;
private Rectangle rectangle;
public TestPane() {
setLayout(new BorderLayout());
rectangle = new Rectangle(0, 0, 100, 100);
slider = new JSlider();
slider.setMinimum(0);
slider.setMaximum(360);
slider.setMinorTickSpacing(5);
slider.setMajorTickSpacing(10);
slider.setValue(0);
add(slider, BorderLayout.SOUTH);
slider.addChangeListener(new ChangeListener() {
@Override
public void stateChanged(ChangeEvent e) {
repaint();
}
});
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
public double getAngle() {
return Math.toRadians(slider.getValue());
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(Color.RED);
g2d.drawLine(getWidth() / 2, 0, getWidth() / 2, getHeight());
g2d.drawLine(0, getHeight() / 2, getWidth(), getHeight() / 2);
g2d.setColor(Color.BLACK);
int x = (getWidth() - rectangle.width) / 2;
int y = (getHeight() - rectangle.height) / 2;
AffineTransform at = new AffineTransform();
at.setToRotation(getAngle(), x + (rectangle.width / 2), y + (rectangle.height / 2));
at.translate(x, y);
g2d.setTransform(at);
g2d.draw(rectangle);
g2d.dispose();
}
}
}
You might like to take a look at Transforming Shapes, Text and Images for more information