I don't know if many of you tried the new excellent feature of Visual Studio 2012 to debug Direct3D based apps.
I successfully capture a frame of my app, then I want to debug the execution of a Vertex Shader:
I click on the green triangle to debug a given vertex, but I got a "No Symbol Found" message which prevent me to debug it.
Someone knows what to do for Visual Studio to find the symbols?
Thanks.
From msdn:
It's not possible to debug an app and its shader code at the same time. However, you can alternate between them
It's possible that you are debugging the application and trying to debug shader at the same time.