I have a lot of legacy code which I currently compile using an antiquated install of Borland C++ 3.0.
There's a rules engine in this code that I'd like to extract and use in a C# .NET application.
The thing is, if I extract the rules engine into it's own DLL, I want to be able to call this DLL from both the existing legacy code which I don't have time to port, and from the C# .NET app.
If I build a DLL using the old Borland compiler, I can't work out how to reference it from the C# .Net project. DllImport fails with a BadImageFormatException. Googling on this exception indicates that most people encounter this problem when compiling a 64-bit capable program and loading something 32-bit into it. Thing is, I'm reasonably sure I'm generating 16-bit DLLs, and there seems to be no workaround for this.
I can download the newer Borland 5 compiler which has a 32-bit compiler and linker, but I'm still getting the same issue, so perhaps I have something wrong there too.
This is my C# calling code
[DllImport( "C:\\NSDB\\BorlandDLL\\BorlandDLL.dll", ExactSpelling = false, CallingConvention = CallingConvention.Cdecl )]
static extern int Version();
public frmHelpAbout()
{
InitializeComponent();
lblIssueVersion.Text = + Version();
}
This is my DLL code
int Version()
{
return 93;
}
My compiler flags and linker flags are all complete guesswork - I'm hoping that this is my main problem
I noticed my DLL code is not decorated with anything like __stdcall, extern "C" or whatever. I can't seem to find the correct set of symbols that Borland C++ 3.0 understands to force the kind of calling conventions I need.
So, the questions:
1) Will DllImport ever be able to work with code generated from Borland C++ 3.0 1b) If not, will I be able to port the code to work with the Borland C+ 5.5.1 compiler, and get DllImport to work with that?
2) Can I turn the problem around? If I ported the DLL code into .NET, would I ever be able to get the old Borland code to call it?
3) Do you have any other innovative solutions that will let me simply extract the code I need from this old Borland project?
As far as I know, DllImport will only work for unmanaged dlls that are the same word size as the .Net app. E.g. DllImport in a 64-bit .Net app will only work on 64-bit dlls, a 32-bit .Net app can only load 32-bit dlls, etc. I also don't think it's possible to get DllImport to load a 16-bit dll.
Some possible solutions come to mind:
Steve mentioned using COM. If you want to keep your .Net app in 64-bit, you could use COM to make things work like this: recompile your C code as a 32-bit dll, use .Net to write a 32-bit COM wrapper for that dll, then have your 64-bit .Net app call the 32-bit COM server, which would in turn call your 32-bit dll. MSDN has some info on interoperating with unmanaged code.
Compile both your dll and .Net app for 32-bits. DllImport should be able to load the dll then. (You might need to wrap your C code in extern "C"
, and run the TDUMP or DUMPBIN utilities on the dll to check for name mangling).
If you have all of the C source code, can you just forget about the Borland compiler and build the code with Visual Studio's C++ compiler?