I'm writing a plugin for the musicplayer named MusicBee. The plugin is for the Logitech G keyboards LCD. For the Logitech G19 keyboards I will add a nice background from a bitmap file. The sdk says that I must use HBITMAP to create a background. Now I use the HBITMAP and the background ins't showing. This is the code for the background and logo on the main page of the plugin.
m_lcd.ModifyDisplay(LG_COLOR);
background =(HBITMAP) LoadImage( NULL, L"Logitech/G19logo.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
m_lcd.SetBackground(background);
logo = m_lcd.AddText(LG_STATIC_TEXT, LG_BIG, DT_CENTER, LGLCD_QVGA_BMP_WIDTH);
m_lcd.SetOrigin(logo, 0, 50);
m_lcd.SetText(logo, _T("MusicBee"));
m_lcd.SetTextFontColor(logo, RGB(0,0,0));
m_lcd.Update();
The full code of my Logitech class:
//-----------------------------------------------------------------
// Logitech File
// C++ Source - Logitech.cpp - version 2012 v1.0
//-----------------------------------------------------------------
//-----------------------------------------------------------------
// Include Files
//-----------------------------------------------------------------
#include "stdafx.h"
#include "Logitech.h"
//-----------------------------------------------------------------
// Logitech methods
//-----------------------------------------------------------------
//This LogitechObject is a instance of the Logitech class for using in the thread
Logitech * Logitech::LogitechObject;
Logitech::Logitech(): stopthread(false), firstTime(true), position(0), duration(0)
{
LogitechObject = this;
}
Logitech::~Logitech()
{
stopthread = true;
this->state = StatePlay::Undefined;
timerThread.detach();
}
void CALLBACK Logitech::TimerProc(void* lpParameter, BOOLEAN TimerOrWaitFired)
{
if(LogitechObject->m_lcd.ButtonTriggered(LG_BUTTON_4))
{
LogitechObject->time = 0;
LogitechObject->m_lcd.SetProgressBarPosition(LogitechObject->progressbar, static_cast<FLOAT>(100));
LogitechObject->m_lcd.Update();
}
}
bool Logitech::getFirstTime()
{
return firstTime;
}
//Initialise Logitech LCD
BOOL Logitech::OnInitDialog()
{
HRESULT hRes = m_lcd.Initialize(_T("MusicBee"), LG_DUAL_MODE, FALSE, TRUE);
if (hRes != S_OK)
{
return FALSE;
}
m_lcd.SetAsForeground(true);
//Create home screen Logitech Color LCD
if(m_lcd.IsDeviceAvailable(LG_COLOR))
{
m_lcd.ModifyDisplay(LG_COLOR);
//m_lcd.SetBackground(RGB(245,245,245));
background =(HBITMAP) LoadImage( NULL, L"Logitech/G19logo.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
m_lcd.SetBackground(background);
logo = m_lcd.AddText(LG_STATIC_TEXT, LG_BIG, DT_CENTER, LGLCD_QVGA_BMP_WIDTH);
m_lcd.SetOrigin(logo, 0, 50);
m_lcd.SetText(logo, _T("MusicBee"));
m_lcd.SetTextFontColor(logo, RGB(0,0,0));
m_lcd.Update();
}
//Create home screen Logitech Monochrome LCD
else if(m_lcd.IsDeviceAvailable(LG_MONOCHROME))
{
m_lcd.ModifyDisplay(LG_MONOCHROME);
logo = m_lcd.AddText(LG_STATIC_TEXT, LG_BIG, DT_CENTER, LGLCD_BW_BMP_WIDTH);
m_lcd.SetOrigin(logo, 0, 5);
m_lcd.SetText(logo, _T("MusicBee"));
m_lcd.Update();
}
//Start thread
timerThread = thread(&Logitech::startThread);
//CreateTimerQueueTimer(NULL,NULL,&Logitech::TimerProc,this,0,1250,WT_EXECUTEDEFAULT);
return TRUE; // return TRUE unless you set the focus to a control
}
//Create playing screen for Logitech Monochrome LCD
VOID Logitech::createMonochrome()
{
m_lcd.RemovePage(0);
m_lcd.AddNewPage();
m_lcd.ShowPage(0);
if (logo != 0)
{
delete logo;
logo = 0;
}
artist = m_lcd.AddText(LG_SCROLLING_TEXT, LG_MEDIUM, DT_CENTER, LGLCD_BW_BMP_WIDTH);
m_lcd.SetOrigin(artist, 0, 0);
title = m_lcd.AddText(LG_SCROLLING_TEXT, LG_MEDIUM, DT_CENTER, LGLCD_BW_BMP_WIDTH);
m_lcd.SetOrigin(title, 0, 13);
progressbar = m_lcd.AddProgressBar(LG_FILLED);
m_lcd.SetProgressBarSize(progressbar, 136, 5);
m_lcd.SetOrigin(progressbar, 12, 38);
time = m_lcd.AddText(LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 80);
m_lcd.SetOrigin(time, 12, 29);
time1 = m_lcd.AddText(LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 80);
m_lcd.SetOrigin(time1, 125, 29);
/* playIcon = static_cast<HICON>(LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDB_PNG2), IMAGE_BITMAP, 16, 16, LR_MONOCHROME));
playIconHandle = m_lcd.AddIcon(playIcon, 16, 16);
m_lcd.SetOrigin(playIconHandle, 2, 29);*/
firstTime = false;
changeArtistTitle(this->artistString, this->albumString, this->titleString, this->duration, this->position);
}
//Create playing screen for Logitech Color LCD
VOID Logitech::createColor()
{
m_lcd.RemovePage(0);
m_lcd.AddNewPage();
m_lcd.ShowPage(0);
if (logo != 0)
{
delete logo;
logo = 0;
}
//background.LoadFromResource(NULL, AfxGetInstanceHandle(), IDB_BITMAP2, _T("BMP"));
background =(HBITMAP) LoadImage( NULL, L"Logitech/G19Background.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
//HBITMAP bmpBkg_ = background.GetHBITMAP();
m_lcd.SetBackground(background);
//m_lcd.SetBackground(RGB(184,220,240));
artist = m_lcd.AddText(LG_SCROLLING_TEXT, LG_MEDIUM, DT_CENTER, LGLCD_QVGA_BMP_WIDTH);
m_lcd.SetOrigin(artist, 5, 5);
m_lcd.SetTextFontColor(artist, RGB(0,0,0));
album = m_lcd.AddText(LG_SCROLLING_TEXT, LG_MEDIUM, DT_CENTER, LGLCD_QVGA_BMP_WIDTH);
m_lcd.SetOrigin(album, 5, 30);
m_lcd.SetTextFontColor(album, RGB(0,0,0));
title = m_lcd.AddText(LG_SCROLLING_TEXT, LG_MEDIUM, DT_CENTER, LGLCD_QVGA_BMP_WIDTH);
m_lcd.SetOrigin(title, 5, 55);
m_lcd.SetTextFontColor(title, RGB(0,0,0));
time = m_lcd.AddText(LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 80);
m_lcd.SetOrigin(time, 5, 80);
m_lcd.SetTextFontColor(time, RGB(0,0,0));
time1 = m_lcd.AddText(LG_STATIC_TEXT, LG_SMALL, DT_LEFT, 40);
m_lcd.SetOrigin(time1, 275, 80);
m_lcd.SetTextFontColor(time1, RGB(0,0,0));
progressbar = m_lcd.AddProgressBar(LG_FILLED);//320�240 pixel color screen
m_lcd.SetProgressBarSize(progressbar, 310, 20);
m_lcd.SetProgressBarColors(progressbar, RGB(25,71,94),NULL);
m_lcd.SetOrigin(progressbar, 5, 100);
/*playIcon = static_cast<HICON>(LoadImage(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_PNG1), IMAGE_ICON, 16, 16, LR_COLOR));
playIconHandle = m_lcd.AddIcon(playIcon, 16, 16);
m_lcd.SetOrigin(playIconHandle, 5, 29);*/
firstTime = false;
changeArtistTitle(this->artistString, this->albumString, this->titleString, this->duration, this->position);
}
void Logitech::startThread()
{
while(!LogitechObject->stopthread)
{
this_thread::sleep_for( chrono::milliseconds(500) );
if(!LogitechObject->stopthread && LogitechObject->progressbar != NULL)
{
//Update progressbar and position time on the screen after 1 second of music.
if(LogitechObject->state == StatePlay::Playing)
{
this_thread::sleep_for( chrono::milliseconds(500) );
LogitechObject->position++;
float progresstime = ((float)LogitechObject->position / (float)LogitechObject->duration)*100;
LogitechObject->m_lcd.SetProgressBarPosition(LogitechObject->progressbar, static_cast<FLOAT>(progresstime));
LogitechObject->m_lcd.SetText(LogitechObject->time, LogitechObject->getTimeString(LogitechObject->position).c_str());
}
//If music stopped then the progressbar and time must stop immediately
else if(LogitechObject->state == StatePlay::Stopped)
{
LogitechObject->position = 0;
LogitechObject->m_lcd.SetProgressBarPosition(LogitechObject->progressbar, 0);
LogitechObject->m_lcd.SetText(LogitechObject->time, LogitechObject->getTimeString(LogitechObject->position).c_str());
}
LogitechObject->m_lcd.Update();
}
}
}
void Logitech::changeArtistTitle(wstring artistStr, wstring albumStr, wstring titleStr, int duration, int position)
{
this->artistString = artistStr;
this->albumString = albumStr;
this->titleString = titleStr;
this->durationString = getTimeString(duration/1000);
this->position = position;
this->duration = duration/1000;
if(!firstTime)
{
if(m_lcd.IsDeviceAvailable(LG_COLOR))
{
m_lcd.SetText(album, albumStr.c_str());
}
m_lcd.SetText(artist, artistStr.c_str());
m_lcd.SetText(title, titleStr.c_str());
m_lcd.SetText(time, getTimeString(position).c_str());
string s( durationString.begin(), durationString.end() );
if(s.size() < 5)
{
s = "0" + s;
}
wstring ws( s.begin(), s.end() );
m_lcd.SetText(time1, ws.c_str());
ws.clear();
///*playIcon = static_cast<HICON>(LoadImage(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_PNG1), IMAGE_ICON, 16, 16, LR_COLOR));
//playIconHandle = m_lcd.AddIcon(playIcon, 16, 16);
//m_lcd.SetOrigin(playIconHandle, 5, 29);*/
m_lcd.Update();
artistStr.clear();
albumStr.clear();
titleStr.clear();
}
}
//Set current playing position
void Logitech::setPosition(int pos)
{
this->position = pos/1000;
m_lcd.SetText(time, getTimeString(this->position).c_str());
m_lcd.Update();
}
void Logitech::setDuration(int duration)
{
this->duration = duration/1000;
m_lcd.SetText(time1, getTimeString(this->duration).c_str());
m_lcd.Update();
}
//Change play state of the current playing song
void Logitech::changeState(StatePlay state)
{
this->state = state;
if(state == StatePlay::Playing && firstTime)
{
if(m_lcd.IsDeviceAvailable(LG_COLOR))
{
createColor();
}
else if(m_lcd.IsDeviceAvailable(LG_MONOCHROME))
{
createMonochrome();
}
}
}
//Change int of time to string
wstring Logitech::getTimeString(int time)
{
string minutes = to_string((int)time /60);
string seconds = to_string((int)time%60);
if(minutes.size() < 2)
{
minutes = "0" + minutes;
}
if(seconds.size() < 2)
{
seconds = "0" + seconds;
}
string timeString = minutes + ":" + seconds;
return wstring( timeString.begin(), timeString.end() );
}
What is the problem that the background nog showing?
From your reply in the comments, it seems the problem is with the LoadImage call, so we can ignore the rest of the code for now. Call GetLastError
right after the LoadImage call fails and see what it returns.
Only be a few things can go wrong with a LoadImage call like that:
In general, when debugging, isolate the point in the code where things go bad (once you know LoadImage failed, you can stop worrying about all the code that happens after that). Then get as much information as you can (e.g., if it's a Windows API call that failed, call GetLastError and re-read the entire MSDN page for that API, use a debugger to examine the relative state at that point). From there, it will usually be pretty obvious what to do. If not, write the simplest program you can that does the same step. If it works, study the differences between your simple example and your actual code.