I am using OALSimpleAudio and I have a group of sounds that play in my app and I am trying to group this set of sounds into a "channel" then affect the groups pitch through that specific channel.
-(IBAction)sample001 {
self.sourceSample001 = [[OALSimpleAudio sharedInstance] playEffect:sound001];
}
-(IBAction)sample002 {
self.sourceSample002 = [[OALSimpleAudio sharedInstance] playEffect:sound002];
}
I need both of these sounds into 1 single channel so that I can do something like this. Maybe?
-(IBAction)channel1 {
self.channel = [[OALSimpleAudio sharedInstance] pitch:2.0f];
}
I'd like to change the pitch of the two sounds playing simultaneously if possible? Any help would be fantastic!
Got it.
_channelSource.pitch = 1.0;
If anybody needs the help - add the under score before hand. :)