I got a label which triggers this function everytime I press enter
private void WordInput_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
WordInput.Text = String.Empty;
Smiley.Source = new BitmapImage(new Uri(@"FailSmile2.png", UriKind.Relative));
}
}
Which changes a picture to the one above(FailSmile2.png) But now, I want to check, if it's FailSmile2 that is being shown, then I want to change to another picture instead, with the same function. Should I use a cuople of IF to check the source? In that case, how?
Thanks!
Could just store it as a private field on your class:
private string CurrentImagePath;
private void WordInput_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
WordInput.Text = String.Empty;
if (CurrentImagePath == null)
CurrentImagePath = @"FailSmile2.png";
else if (CurrentImagePath == @"FailSmile2.png")
CurrentImagePath = @"SomeOtherImage.png";
Smiley.Source = new BitmapImage(new Uri(CurrentImagePath, UriKind.Relative));
}
}
Not sure about what exactly you want to do. If you plan on cycling through multiple images, it may be better to store those in a List<Uri>
and cycle through them one at a time. Essentially, somehow you'll want to store the current state of your control (likely as a private field) and based on that make changes or possibly wire different events.