I'm having a small issue. I'd like to receive all touches on the screen and for each one spawn a new video. The problem is that once a video is placed then it intercepts the touch points. I tried various values to go in locationInView but without any luck so far. Am I looking in the right place?
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
CGPoint pointOnScreen = [[touches anyObject] locationInView:self.view];
C4Movie *player = [C4Movie movieNamed:@"inception.mov"];
player.shouldAutoplay = YES;
player.loops = YES;
player.center = pointOnScreen;
[self.canvas addMovie:player];
}
@end
Try setting the userInteractionEnabled property of each video screen (assuming it is held in some sort of UIView) to NO - that way, touch events will pass through it and continue to be received by your handler.